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Old 01-01-12, 07:39 PM   #16
flag4
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I cruise to my zone at setting 2, and patrol at setting 1, only going faster if I'm actually in pursuit of something. I had one patrol in a Type VII last 85 days, which I'm sure is not historic.
SS, can you remember how long this 85 day patrol lasted in real time for you. was it 2-3 months or a couple of weeks or half a year?

(i think heinrich timm of u862 clocked in at 99 days on one of their patrols)
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Old 01-01-12, 08:04 PM   #17
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Food stores would not have to be micro managed - just a simple bar that goes from fully stocked to a 'we have 12 days rations' left sort of thing. Makes for a inconvenient or welcomed trip home. Just a thought. Maybe an randomized optional toggle box in SH3 Commander. Or, a bucket of Tootsie Rolls and Snickers under your desk - when empty head for the barn! Burp!




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Old 01-01-12, 08:24 PM   #18
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If its a bucket, I don't make it out of port
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Old 01-01-12, 09:04 PM   #19
Sailor Steve
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SS, can you remember how long this 85 day patrol lasted in real time for you. was it 2-3 months or a couple of weeks or half a year?

(i think heinrich timm of u862 clocked in at 99 days on one of their patrols)
I honestly don't remember. If I was playing consistently then it probably wasn't more than two weeks. I currently have a career stalled in the middle of its fifth week, because it's been two real weeks since I last even loaded the game. That career was several years ago.
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Old 01-01-12, 11:41 PM   #20
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I just set a return to base date and a maximum endurance in days as part of my self-generated orders before leaving on patrol. These orders are written into the SH3 Commander log (or on paper for SH4 and every attempt is made to adhere to them.

I guess this method would not be to popular as you have to do the planning yourself rather than the computer doing it for you.
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Old 01-02-12, 09:56 AM   #21
Kapt Z
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I think adding food management would just be another annoyance of creW micro management, similar to fatigue.
I suppose they could have created some kind of food supply 'clock'. Something that would just start counting down as soon as you left port. Even if you went out into the middle of the atlantic, shut the engines down and drifted you still could not stay out there forever. This 'clock' could only be reset by visiting a port or resupply boat/ship. Just like the CO2 gauge, out of your control.

Having said all that, I don't think enough boats had to return due to food supply issues to warrant the time and effort to put it in the game.

Edit- Sorry PappyCain, didn't see your post which says basically the same thing as above...
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Last edited by Kapt Z; 01-02-12 at 11:38 AM.
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