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Old 12-29-11, 11:06 PM   #1
Hartmann
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ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
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Old 12-30-11, 12:59 AM   #2
THE_MASK
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Quote:
Originally Posted by Hartmann View Post
ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
The animations are there ie: lying on the floor . Maybe its just scripting thats needed ?
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Old 12-30-11, 07:38 AM   #3
Stevepine
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Quote:
Originally Posted by sober View Post
The animations are there ie: lying on the floor . Maybe its just scripting thats needed ?

If this can be done then that's awesome. We need crew members to be killable -- permanently killable. It's one of the things that keeps so many people playing sh3 rather than sh5.
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Old 12-30-11, 01:08 PM   #4
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In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.

Morale=0.000000
Fatigue=0.000000
HealthStatus=0
HitPoints=0.000000
Experience=0

But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI

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Old 12-30-11, 02:50 PM   #5
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Quote:
Originally Posted by Hartmann View Post
In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.

Morale=0.000000
Fatigue=0.000000
HealthStatus=0
HitPoints=0.000000
Experience=0

But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI

I think you are better off looking at the save files and see what the game is saving .
Hitpoints=5.000000
RenownCost=250.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=1.000000
PotentialEfficiency=1.000000
HumanEfficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4
DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544
DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371
DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201
DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482
DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986
Selected=false
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Old 12-30-11, 04:20 PM   #6
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Quote:
Originally Posted by sober View Post
I think you are better off looking at the save files and see what the game is saving .
Hitpoints=5.000000
RenownCost=250.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=1.000000
PotentialEfficiency=1.000000
HumanEfficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4
DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544
DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371
DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201
DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482
DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986
Selected=false
what happens if you edit a save file and change the hitpoints and/or health above to 0?
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Old 12-30-11, 07:35 PM   #7
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lol, I was just about to ask the same.
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Old 01-07-12, 05:52 PM   #8
Sepp von Ch.
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No, I also asked for it some time ago, but TDW wrote, that this will be modified in the next official version of IRAI.
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Old 01-10-12, 03:46 PM   #9
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in SH4 - TMO 2, A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet).
In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic.

Is it possible to maybe enable new AI Sensor for A/C ONLY that allows A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth.

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