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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#2 |
Ace of the deep .
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#3 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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If this can be done then that's awesome. We need crew members to be killable -- permanently killable. It's one of the things that keeps so many people playing sh3 rather than sh5. |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.
Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 | |
Ace of the deep .
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![]() Quote:
Hitpoints=5.000000 RenownCost=250.000000 Health=1.000000 CurrentStatus=OFF_DUTY Efficiency=1.000000 PotentialEfficiency=1.000000 HumanEfficiency=1.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=4 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986 Selected=false |
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#6 | |
Black Magic
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#7 |
Captain
![]() Join Date: Dec 2006
Location: Norway
Posts: 525
Downloads: 259
Uploads: 0
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lol, I was just about to ask the same.
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"Soldaten sterben nie, sie verblassen nur weg". ![]() ![]() ![]() |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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No, I also asked for it some time ago, but TDW wrote, that this will be modified in the next official version of IRAI.
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U-552 Tiger IDF |
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#9 |
The Old Man
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in SH4 - TMO 2, A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet).
In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic. Is it possible to maybe enable new AI Sensor for A/C ONLY that allows A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth. ![]() Regards! TheBeast |
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