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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3571 | |
Ace of the Deep
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If you have an Anti-Aliasing Mode option named Adaptive Multi-Sample, try change this one to like Multi-Sample or Super-Sample. If you disable SLI, my guess is, that your issue will go away? Not a solution, I know, only being curious... ![]() Never was able to get satisfying results. First run with an ATI card solved everything, so... go for ATI! ![]() ![]() Good luck with newest eVGA drivers and please report back with your solution. |
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#3572 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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I had ATI on my last rig, but had to keep 4 sets of drivers handy depending on hat game I was playing as one set would work with one game, and cause artifacts or anomolies the other one(s).
So I decided to go with nVidia this time around. Ah well,............. ![]() Now one thing I did do, is try out the OTC mod, because I liked the radar screen it has, but the mod moves the conning tower to accomodate stadimeter settings, which makes the boat look odd, but the screen worked great! It alos nullified some of the TMO effects that I like so I'm thinking of trying a little "kit bashing" to see it the artfiles from OTC will solve it, as it did when i loaded up the entire mod. But unloading it and trying to go back to TMO alone caused CTDs, and I had to do a complete reinstall and lost my career which was already in mid May of 43.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3573 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
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Nice Christmas present, thanks for the hard work Ducimus
![]() The tweaked environment looks very good, and I love the automatically generated range circles around the patrol areas. ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3574 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
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Hey Ducimus,
First of all thanks for the mod. Not sure if this is an error or intended to be this way, but last night and this morning I took a Porpoise down past 445ft (basically as deep as I could go using the gauge) and sustained no damage or flooding. I did it once in the torpedo training mission and again in a new campaign. It's a fresh install only with TMO 2.5 I'm going to read through the docs now to see if there's any mention or reason for this. ![]()
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#3575 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
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I read somewhere on the net but cannot find it anymore that in emergencies they took Porpoise sub's down to 600 ft and more and survived it (RL). In reality nobody ever found out how deep they could go until they crashed and talked about it later.... 250 ft is just the test depth.
The where German U-boats which accidentally went as deep as 900 ft and survived it. |
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#3576 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
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Aha, makes sense now. I had a hunch it was too obvious a mistake to have slipped by Duci.
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#3577 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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TMO lets you go beyond "test" depth. The point where your boat will crush? Well, if you find out, your crew won't be making it back to base.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3578 |
Rear Admiral
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Fleet boats could go deeper then most people think or give them credit for.
And because of that, in TMO, Crush depth means just that. Crush. If you find your crush depth, your virtual crew won't be talking about it at the Royal Hawiian between patrols. |
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#3579 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#3580 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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To date, the deepest I have dared to take a balao, has been the 700ft mark. Almost impossible to control the helm though. Had to run at flank speed, and when the batteries started to diminish, and speed dropped below 7 or 8 knots, I had to get the boat up to 500.
Constant hull noise was quite un-nerving too! Toughest part was getting the boat to rise from that depth. It seemed to take forever to start the assent. So I don't go passed 600ft now, unless it's absolutely necessary.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3581 | |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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#3582 |
Eternal Patrol
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No, it doesn't work that way. If the crush depth in the game is 600 feet, then that's what it is. We're talking about real life, and the Tench's test depth was 450 feet.
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“Never do anything you can't take back.” —Rocky Russo |
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#3583 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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#3584 |
Navy Seal
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Did it list that as "crush depth", "test depth" or just "maximum depth"?
There tends to be a lot of very ambiguous words surrounding that discussion, some of which are very misleading and based on guesswork rather than hard fact. People easily forget that "crush depth" is not a hard number that anyone ever really knows until a specific boat actually implodes. And there's no way to know that in wartime. I think basing estimates on real accounts of boats that lived down to a certain depth is a good way to go. In the end, it's a game after all and it can't model real physics of metal fatigue in detail, so test depth + % cushion based on real historical accounts of surviving boats isn't a bad compromise. |
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#3585 | ||
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I loaned my SH4 disc, and have to get is back before I activate 2.5 and test it. Last edited by I'm goin' down; 12-30-11 at 03:45 AM. |
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