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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
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It is August 1943 by now in my first career with RFB/RSRDC and the game was total fun so far. But now, since the Mark 10 torpedo is not available anymore one has to use the useless Mark 14 Torpedoes again.
NOW, THIS IS A PROBLEM: I shot 15 torpedoes so far on this patrol, all hit the target but were duds. Were the torpedoes really that bad or is this a game bug? In 1941/42 the Mark 14 worked at least 50% of the time but now in '43 none explodes, all duds. I tried different angles on impact and different speeds, NO DETONATION! Last edited by mido; 12-27-11 at 12:41 AM. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Historically, the Mk 14 was certainly known to produce many duds. Different sources have given different figures. Unfortunately, no one is in a position to say *exactly* how many failed. I think RFB was intended to give about 80% duds at 90 degree impact. You might try magnetic influence detonation when seas are calm, or sharper angles of impact. |
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#3 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Yes.
Quote:
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
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![]() Quote:
What are the angles when your Torpedo hits the Ship? What distances have you shot? Which Detonator have you used? |
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#5 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
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Thanks to all for the answers, makes me feel better. Sounds like I just got frustrated like a real sub commander.
Quote:
I finished the patrol by now and of that 24 torpedoes only (!!!) 3 detonated but all torpedoes hit the target as the game gives you the message "...is a dud, sir." If the torpedo misses you get the message that it missed. A freighter would not sink after 2 hours game time, so I wanted to give her the 'coup de grace' and fired 6 torpedoes at a stationery ship and none would explode. Finally finished her off with the deck gun. |
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#6 |
Grey Wolf
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Here's the answer do NOT try to hit the target at a 90 degree angle I tried it in TMO and when I hit at a 90 degree angle dud.,... non 90 degree angle bang bang bang bang .
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#7 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
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How do you get better results in terms of detonation, shooting the torpedoes at high or low speed?
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#8 |
Sea Lord
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Yep! US torpedoes really sucked bigtime until about mid to late 1943.
One account of a sub Skipper said that of all 24 torpedoes fired only one detonated on target. The key to success early in the war, 1. Don't use magnetic detonators! Ever! 2. Set torpedo depth as shallow as the dial will allow. The Mk 14 fish were known to run as much 10ft deeper than the depth setting. This was due to something with original test firings not having the weight of the warhead in them when they were tested, so this never got addressed until the torpedoes were fired finally, in anger. 3. Always set up your attack, so the fish will hit at at least a 45 degree angle. The closer to a 90 degree impact, the greater the possibility of the contact firing mechanism being bent or broken before it can strike the firing pin. 4. Until these issues were solved later in the war, it is not recommended to set up attacks in medium to heavy seas. The wave action of strong winds and whipping seas can cause premature detonations. The highest wind speeds I fire early in the war are 5 to 8mps winds. Anything above, is usually a waste of torpedoes. And trust me, it sucks letting a juicy target go unmolested on it's merry way. But if you follow the above guidelines, you can count on anywhere from 75% to 90% success ratios for your torpedoes doing what they were meant to do.
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