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Old 12-19-05, 11:24 PM   #4
Hornet
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Well, let me ask you something. What do you think made sh2 last so long with the subsim community? The fact you could play head to head with destroyer command players I feel made it last as long as it did. The dd's would protect the convoys and the subs would attack the convoys. This competition so to speak drove the enthusiasm for the games. One game fed off the other and visa versa. When Sh3 came out ( within the first month ) the number of servers that were up at ubi.com was in the dozens, go look now even on the weekends, you will be lucky to see 3 servers up. I think the interests, number of people playing it is dropping. The main thing I hear from players, and I hear from hundreds, is that the one thing they miss is that head to head aspect of DC/Sh2 in Sh3. So In my opinion Sh3 will die out sooner than Sh2/DC because it will get boring without the head to head matchups. Human destroyers. The AI's are just to predictable, nothing beats a human competitor. I have had this opinion backed up by just about everyone at wolfpack league, which I know only counts as a small percentage of people, about 2,000. But all of them want a DC2, so its NOT so small a community that wants a DC2.

If sales is a problem, I did my part for ubi.com. I purchased 2 copies of Sh3 for myself, one to play and one for a backup,. I then purchased 4 copies for friends as Christmas presents. Thats 6 copies I have bought. If all of us in the subsim community did something like that, the sales issue wouldn't be one. For either game,. But I know I speak for a bunch of people, there are many things with Sh3 that hasn't been worked out yet to be talking about sh4. But if Ubi.com would spend half as much time advertising Sh3 and DC2 as they have on King Kong, half the planet would have a copy of Sh3 already.
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