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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Welcome aboard Kaleun ...
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vK ![]() |
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#2 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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Welcome to our crew my friend!
Mods are a tricky thing at first, be sure to pay attention to the thread posted above and ask if you need any help. This is the best online community you are likely to see and I have never seen a more friendly group of crazy sub skippers online ever.
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I think we lost em...hey whats that pinging sound? |
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#3 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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sh5 iss twenty times better than sh3 when modded
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Captain AJ ![]() |
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#4 |
Nub
![]() Join Date: Dec 2011
Posts: 3
Downloads: 21
Uploads: 0
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It is 6:30am and I am just now finishing up after playing SH5 for about 14 hours in a row! I love this game! I snuck into scapa flow and sunk a huge British Battleship. It took me hours to get in there but well worth it. The game runs perfectly smooth. Not a single CTD or other problem. Now I need to sleep! Thanks for the warm welcome!
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#5 |
Captain
![]() Join Date: Dec 2006
Location: Norway
Posts: 525
Downloads: 259
Uploads: 0
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Welcome to the SubSim bunker, Hunter5 !!
![]() Christmas greetings from Norway !
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"Soldaten sterben nie, sie verblassen nur weg". ![]() ![]() ![]() |
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#6 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
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Willkommen an Bord Kameraden
Best tip I can give you is.. "Be more agressive.." ![]()
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#7 | |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I averaged around 10-15 merchants sunk per patrol on TMO/RSRDC. Just gotta know where the shipping lanes are. Good luck with the AMC ships, I'm sure you will change your mind about ease looking for them.
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#9 | |
Ace of the deep .
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100% realism. Open Horisons 2. Real navigation. sobers_realistic_underwater_FX2 |
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#10 |
Black Magic
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and put IRAI at 100% difficulty for both min and max and remove the fatigue model. We'll see how you fare then
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#11 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Without going through your readme files, do you have an application such as you do for your UI mod to do this? Other than that I am using your stock settings. And at least the planes strafe now (which they didnt at all in the stock game). Thanks.
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#12 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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G'day Hunter5, excuse me hijacking your thread.
Quote:
![]() AMC stands for Armed Merchant Cruiser. They are actually 'Rawalpindi' class troop ships (in the recognition manual) and show up as warship contacts (radio or visual) in the designated northern patrol area. I don't know how you're supposed to now that, I did a fair bit o searchin to work it out myself, and confirmed it by sinking a few ![]() There is quite a few about and they just generaly tavel back 'n' forth in the open sea. Don't be too blas-e, they're pretty heavily armed! |
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#13 | |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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