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Old 12-19-11, 08:18 AM   #16
urfisch
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Quote:
Originally Posted by Rubini View Post
Ok , I understood. Again this can fall to the h.sie type of hardcode work...

I already messed with statemachine controllers some time ago...but I can't remember now if a statemachine controller reference to wheather state exist.
(but is easy to know taking a look at some of the act files (IIRC) where the statemachine references are described. I have not my SH3 files and tools for now (new ultimate machine, new games, new SO (W764bits), so some time needed to port all my old files and games...)

Take a look on the act file to see if a linked statemachine command exist for this mod intention .
we simply need something which indicates the state of weather! this could be the "weather report", or the "cloth change" of the watch crew. something, which creates a parameter we can read. other indicators for bad weather may exist somewhere, as you cant man the deckgun in bad weather. this also is done due to a parameter, which is given.

yes, h.sie might be a great help here.
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Old 12-19-11, 10:15 AM   #17
Gunter Prien
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urfisch this was very good, great idea!
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Old 12-19-11, 11:29 PM   #18
Madox58
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GraphName.POSWatchR in the Turms dat file.
This is a Statemachine controller of the Men on Watch when the weather is bad.
However, I believe the actual Controller is hard coded.
But you might still be able to link to it since it does exist.
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Old 12-20-11, 06:33 AM   #19
urfisch
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thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.



Maybe you can help a bit?

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Old 12-20-11, 12:41 PM   #20
irish1958
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Default diving duck

I believe DD has a web page and posts on a German forum. He always has been very helpful and I am sure if you contact him he would be willing to help.
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Old 12-20-11, 01:13 PM   #21
Hans Witteman
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Quote:
Originally Posted by urfisch View Post
thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.



Maybe you can help a bit?

Hi mate,

Take note that some controllers work only for the inside of the boat and some controllers work only outside.

I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level.

Give me such a trigger and we will do wonders with it!

Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall
Best regards Hans
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Old 12-20-11, 01:33 PM   #22
urfisch
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

Take note that some controllers work only for the inside of the boat and some controllers work only outside.

I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level.

Give me such a trigger and we will do wonders with it!

Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall
Best regards Hans
if you could help me with the controllers, would be great hans. the mod is designed to be a "on demand" mod, you must activate before starting the game. so you can use it, when your career in the game is in winter season.
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Old 12-21-11, 06:28 AM   #23
complutum
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It would be awesome to have this combined with frozen harbors from LSH
Hope you could do it
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Old 12-22-11, 06:15 AM   #24
urfisch
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help is greatly appreciated!
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Old 12-22-11, 12:58 PM   #25
OuNiS
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Amaziing!
With which big mods can I use it?
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sorry for my english...
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Old 12-23-11, 10:09 AM   #26
blueduck
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Quote:
Originally Posted by urfisch View Post
help is greatly appreciated!
Hello Urfish,

you are doing a great job and I think this will enhance the Frozen Harbors!

For integration into Frozen Harbors you may contact me or Veers2007 (or both ) via e-mail: blueduck@lsh3.com, veers@lsh3.com.

Regards
Blueduck

PS: German possible!
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Old 12-23-11, 02:48 PM   #27
Madox58
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Quote:
Originally Posted by urfisch View Post
if you could help me with the controllers, would be great hans. the mod is designed to be a "on demand" mod, you must activate before starting the game. so you can use it, when your career in the game is in winter season.
If you use SH3 Commander? It could be setup to automagicly use it when it should.


I'd start by moveing a POSWatchR node and placing it above the Turm about a hundred meters or so.
In rain, the Crewman should appear at that new position.
Then start digging into how he is attached to that.
I'm pretty sure it's hard coded so you may need to create a 'fake' crewman?
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Old 12-23-11, 06:22 PM   #28
urfisch
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thanks privateer. sounds good. that might work. will set a new watchmen-node, delete the mesh and place a particle controller in it. maybe this works.
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Old 12-30-11, 10:20 AM   #29
complutum
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What about this work? Any progress on it? Hope it goes right and soon we could have snow over our heads
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Old 12-30-11, 10:34 AM   #30
Sailor Steve
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Geez, Jeff! You're a genius.

An annoying, troublemaking genius, but a genius nonetheless.
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