SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-20-11, 12:00 AM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

At one point, in my SH life, my ship identification manual had these color coded vulnerabilities for each ship...not as a seperate file but actually using the in game ID manual. I have no idea where I got it and have been unable to find an identification manual mod which shows these vulnerabilities. I don't know if it was WAC or a seperate mod but I sure wish I could find it again.
prowler3 is offline   Reply With Quote
Old 12-20-11, 02:15 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,876
Downloads: 63
Uploads: 13


Default

Is this what your looking for?




If it is, the link below will give you them full size.

http://www.gamefront.com/files/21103718/shipchart_pdf
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-20-11, 03:41 PM   #3
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

That looks like it Jim, but I was looking for the mod I swear I used to have which actually replaced the in game Recognition Manual with one showing these vulnerabilities? I don't believe I was hallucinating...but...
prowler3 is offline   Reply With Quote
Old 12-20-11, 04:00 PM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,876
Downloads: 63
Uploads: 13


Default

A few years back I had a mod installed that showed the coloured sections when you viewed the ship through the periscope within a set distance but I can't remember what it was called.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-21-11, 02:36 AM   #5
marcelg
Swabbie
 
Join Date: Dec 2011
Posts: 8
Downloads: 24
Uploads: 0
Default

Yes, that's the guide I found. It's great, but the in-game one would be even better. GWX does not seem to feature it, but some of the youtube plays seem to feature it with the Aces of the Deep mod.

I was hoping there was a simple 'enable vulnerabilities for GWX' mod that I had missed, but I guess that isn't the case.

Just curious, does anyone know why GWX decided to feature deck guns on merchant ships? Is it historical or..? I really enjoyed punching holes, and my poor deck crew ends up .. well.. seriously wounded at best.
marcelg is offline   Reply With Quote
Old 12-21-11, 03:43 AM   #6
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by marcelg View Post
Just curious, does anyone know why GWX decided to feature deck guns on merchant ships? Is it historical or..? I really enjoyed punching holes, and my poor deck crew ends up .. well.. seriously wounded at best.
Yes it is historical.
From late 1940 and onward merchant ships were receiving increasing number of guns on them ans this is featured in GWX.

Try to attack a Liberty cargo with your deck gun. You will end up dead.
Moreover deck guns were removed from Uboats as they were useless.
More in this page:
http://www.uboat.net/technical/guns.htm
VONHARRIS is offline   Reply With Quote
Old 12-21-11, 10:49 AM   #7
Zorrin
Watch
 
Join Date: Dec 2009
Location: Canada, Germany or Blighty
Posts: 16
Downloads: 6
Uploads: 0
Default

So in my n00bish eagerness I have downloaded the PDF and will load it up on the iPhone so I can use it will I'm swimming around. However... Most of the colours are self explanatory, apart from the Blue.

Does the Blue area mean if I get a torpedo there using a magnetic pistol I'll kill it in one go? Or is it more that this is a good place to have your torpedo hit if you want to inflict as much damage as possible?

And with the aim being as much damage with a single blow, would that mean that the best place to put a torpedo would be where the fuel and engine room meets? (Or a nice big ammo magazine on a warship - but I tend to be a chicken and run away from them.)

Red = Fuel Bunker/Tanks?
Yellow = Engine room?
Purple = Ammunition storage?
Zorrin is offline   Reply With Quote
Old 12-21-11, 08:13 PM   #8
JuergenSchT
Sailor man
 
Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by marcelg View Post
Just curious, does anyone know why GWX decided to feature deck guns on merchant ships? Is it historical or..? I really enjoyed punching holes, and my poor deck crew ends up .. well.. seriously wounded at best.
They're in Vanilla as well, if I'm not mistaken.
JuergenSchT is offline   Reply With Quote
Old 12-22-11, 10:16 AM   #9
Zorrin
Watch
 
Join Date: Dec 2009
Location: Canada, Germany or Blighty
Posts: 16
Downloads: 6
Uploads: 0
Default

I stumbled upon the vulnerabilities in my handbook earlier today... Running GWX 3.0 Gold and Commander.

I was in the Atlantic somewhere and came across a Tramp Steamer (IIRC) and although the areas were not coloured in I noticed there were some boxes within the recognition pictures highlighting the engine room, keel, fuel and rudder/props.

This is the first time I've seen that, and I hadn't noticed it on any other ships during this patrol.
Zorrin is offline   Reply With Quote
Old 12-23-11, 07:55 AM   #10
Kafka BC
Planesman
 
Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
Default

Quote:
Originally Posted by JuergenSchT View Post
They're in Vanilla as well, if I'm not mistaken.
You are not mistaken. I play my own modded version of Vanilla and they are there. GWX and others are just too heavy on resources for my rig.
__________________
Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)
Kafka BC is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.