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Old 12-19-11, 10:40 PM   #1
osteo
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Join Date: May 2010
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Excellent work .I've got to try this!
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Old 01-29-12, 11:17 PM   #2
reflez
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Default torpedo problem

sorry to bump the thread, but im having trouble with the torpedos, sometimes they lock on, other times they come close and then suddenly go off course, same with the rockets,
any way to stop this?
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Old 02-02-12, 02:41 PM   #3
ProGrin
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Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?

PS.
I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding.
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Old 02-02-12, 04:20 PM   #4
Klaus
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Quote:
Originally Posted by ProGrin View Post
Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?

PS.
I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding.
Shift+x for raising extendibles
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Old 02-12-12, 11:21 PM   #5
Deepmoc
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I have testet it. Well done..
The Shkval Torps are wunderful an the Rocket Booster Torp Missiles

But.. it is right to fire zhe Criuse Missiles afterwards ??
The Missile Tubes appearing as Stern Tubes

When i try to fire forward then it is impossible to create a Fire Solution
says the In Game Message.
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Old 02-13-12, 02:46 AM   #6
jhapprich
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i made the launchers as stern tubes so that normal torpedos cannot be loaded into the missile tubes.
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Old 02-13-12, 02:47 AM   #7
jhapprich
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but normally you can make them fire forewards.maybe your target isnt locked in properly
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