![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: May 2010
Posts: 11
Downloads: 147
Uploads: 0
|
![]()
Excellent work .I've got to try this!
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Jan 2012
Posts: 10
Downloads: 14
Uploads: 0
|
![]()
sorry to bump the thread, but im having trouble with the torpedos, sometimes they lock on, other times they come close and then suddenly go off course, same with the rockets,
any way to stop this? |
![]() |
![]() |
![]() |
#3 |
Nub
![]() Join Date: May 2011
Posts: 3
Downloads: 50
Uploads: 0
|
![]()
Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?
PS. I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding. |
![]() |
![]() |
![]() |
#4 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
|
![]()
I have testet it. Well done..
The Shkval Torps are wunderful an the Rocket Booster Torp Missiles But.. it is right to fire zhe Criuse Missiles afterwards ?? The Missile Tubes appearing as Stern Tubes When i try to fire forward then it is impossible to create a Fire Solution says the In Game Message. |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i made the launchers as stern tubes so that normal torpedos cannot be loaded into the missile tubes.
|
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
but normally you can make them fire forewards.maybe your target isnt locked in properly
|
![]() |
![]() |
|
|