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Old 12-19-11, 03:21 PM   #1
steakbbq
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Hi dogfish. So, what you said makes sense however, I dont have the bearing lines turned on. I am using 100% realism and real navigation and I have the automatic bearing lines off.

Hi Trevally, Yes I used your 4 bearing tutorial and it was awesome, really taught me how to do 4 bearings.

Just been having a heard time with multiple contacts, also I have been pointing my boat at true north when gettting hydro readings because then your relative bearing is easier, you dont need to calculate

I realized that all along I was doing stuff right though..

I got a couple 4 bearings solved and had range and heading, realized that it was some kind of shipping lane and went there to camp it. up hunting a cap ship right now though... havent even fire a torpedo on this campaign yet and its like sep 11/12 lol.

ahhh. that makes sense about hydro scrambling targets or if it is dogged off.

i started watching das boot last night... an AWESOME movie!

yea i have the sh5 exe fix

another question, can the enemy hear the ping when you do depth under keel?
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Old 12-19-11, 03:34 PM   #2
Trevally.
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Quote:
Originally Posted by steakbbq View Post
another question, can the enemy hear the ping when you do depth under keel?
Yes - escorts can. Depth under keel only
Range ping cant be heard yet. (perhaps could be fixed someday by adding the depth under keel commaand ti it)


Try this is a single player mission
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Old 12-19-11, 03:34 PM   #3
TheDarkWraith
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Quote:
Originally Posted by steakbbq View Post
ahhh. that makes sense about hydro scrambling targets or if it is dogged off.
It sounds like you're using my UIs mod. If so, I inject a dll into the game that takes a little control of the hydrophone station. It makes the hydrophone station much more realistic. If there are multiple targets along a bearing line then the ability of your sonarman to follow a single contact on that bearing line is greatly diminished. The estimate range function was replaced by one in the dll. It takes into account the % error your hydrophone bearing line is currently to the actual bearing to the target, how many contacts are near this bearing line, morale and health of the sonarman, and some other things to compute the estimated range. Like I said it's a LOT more realistic now
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Old 12-19-11, 04:07 PM   #4
Pisces
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To answer about targets moving away. Theoretically, yes, with uber-accurate bearing lines it works also when the target is moving away and allready quite far. But since the bearing drift slows down as the target moves away it is difficult to get enough difference in bearing direction. Then the lines become more and more parallel as time moves on. Which is not good for this method. You also risk the target leaving your detection range. But you don't know when that is so don't let it stop you. Besides, Kuikeg developed a 4-bearing method that works when the uboat is moving. So, while on the surface you can usually use superior speed (full or flank) while doing it.

For practical use, ... well practise. (And what TDW said)
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Old 12-19-11, 05:22 PM   #5
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As mentioned I also use the pencil marker on a hydrophone contact, then leave a few minutes and place again, then draw a ruler line through them both to get the estimate course. Then use periscope to get the visual and range. Also ruler can estimate range from your sub to marker, so you still have some idea.
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Old 12-19-11, 10:18 PM   #6
steakbbq
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thank you sparrs, that helps me out a lot.

two points without range is semi accurate then?

Wow, Hi tdw! I love all the work you have done.

On a side note, I just sunk a renown battleship in the flows up north and the objective for sinking 1 capital ship isnt registering.

Is there something special I have to do?

It sunk all the way to the bottom and I still dont have that mission complete.

I sunk it just outside of the port up there.

I am thinking about reloading and trying to destroy the other big ship there instead.

One other thing.

When I shot torpedoes at the cap ship and sunk it, the other ships and destroyers that were around didnt even react.. Kind of unrealistic.

There was a battleship like 2000 meters from the one i hit with torpedoes and it just sat there.

Wouldnt the escort ships and such start searching if ships randomly started blowing up???? I am using open horizons 2 btw.

at first i was thinking there is no way i would play sh3 because of the graphics but now i would give it a go. Is sh3 better then sh5? i am obviously refering to realism and such.
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Old 12-19-11, 10:23 PM   #7
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Quote:
Originally Posted by steakbbq View Post
There was a battleship like 2000 meters from the one i hit with torpedoes and it just sat there.

Wouldnt the escort ships and such start searching if ships randomly started blowing up???? I am using open horizons 2 btw.

at first i was thinking there is no way i would play sh3 because of the graphics but now i would give it a go. Is sh3 better then sh5? i am obviously refering to realism and such.
What AI mod do you have installed? If the ships are 'docked' they will never do anything but just sit there.
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Old 12-19-11, 11:11 PM   #8
steakbbq
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I am using your irai mod 30, none of the ships were docked, they were floating out on the sea but they werent actually like against a dock. they started shooting at me when i surfaced however they werent looking for me.. kind of obvious that i am there, or did ships randomly blow up in the 1940's?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_jimimadrids_map_tools
BRF 1.3 full
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.5
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
stoianm Atlantic blue water color
stoianm realistic color exterior mod (high color)v1
SteelViking's Interior Mod V1.2
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
SteelViking&Com Underwater ModV1.0
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
EQuaTool 01.01 by AvM - Large Style
NewUIs_TDC_6_9_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
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