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Old 12-16-11, 02:16 PM   #1
frau kaleun
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AFAIK, Conus's WS patch is only meant to run at 1360x768. If your monitor's native resolution is higher, it should just rescale it to fit the entire screen.

Edit: Also, 1440x900 isn't a 16:9 aspect ratio, it's 16x10. You might want to take a look at the original release thread for the mod as there is some discussion there about different ratios/resolutions and the problems that can come up.

http://www.subsim.com/radioroom/show...nus+widescreen

Last edited by frau kaleun; 12-16-11 at 02:33 PM.
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Old 12-16-11, 03:56 PM   #2
Lord_Kitchener
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OK more weirdness.... I just copied and pasted the d3d9 files into the main folder and now it's working. They were both outside the Data folder..maybe I have a defective JSGME? Anyway...everything is back to normal. Thanks guys, appreciate the help!
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Old 12-16-11, 04:11 PM   #3
frau kaleun
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Quote:
Originally Posted by Lord_Kitchener View Post
OK more weirdness.... I just copied and pasted the d3d9 files into the main folder and now it's working. They were both outside the Data folder..maybe I have a defective JSGME? Anyway...everything is back to normal. Thanks guys, appreciate the help!
That is odd, because I know it worked fine for me without any copying and pasting. Do you have the latest version of JSGME? Not that I know it would make any difference.
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Old 12-16-11, 04:14 PM   #4
Robin40
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Quote:
Originally Posted by frau kaleun View Post
AFAIK, Conus's WS patch is only meant to run at 1360x768. If your monitor's native resolution is higher, it should just rescale it to fit the entire screen.

Edit: Also, 1440x900 isn't a 16:9 aspect ratio, it's 16x10. You might want to take a look at the original release thread for the mod as there is some discussion there about different ratios/resolutions and the problems that can come up.

http://www.subsim.com/radioroom/show...nus+widescreen
many thx

now it works at 1360x768

however images are stretched in vertical
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Old 12-17-11, 09:51 PM   #5
Lord_Kitchener
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First, JSGME wouldn't load the d3d9 files, then later SH3 Commander couldn't find the SH3 exe. file. I then directed it to the right location, but it couldn't see it! Wouldn't install. I then got the bright idea (from somebody else) to run the compatibility XP mode thingy and they seem to be working fine now. If it wasn't for Subsim I would never get this game going
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