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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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AFAIK, Conus's WS patch is only meant to run at 1360x768. If your monitor's native resolution is higher, it should just rescale it to fit the entire screen.
Edit: Also, 1440x900 isn't a 16:9 aspect ratio, it's 16x10. You might want to take a look at the original release thread for the mod as there is some discussion there about different ratios/resolutions and the problems that can come up. http://www.subsim.com/radioroom/show...nus+widescreen Last edited by frau kaleun; 12-16-11 at 02:33 PM. |
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#2 |
A-ganger
![]() Join Date: Dec 2003
Location: North Carolina
Posts: 77
Downloads: 368
Uploads: 0
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OK more weirdness.... I just copied and pasted the d3d9 files into the main folder and now it's working. They were both outside the Data folder..maybe I have a defective JSGME? Anyway...everything is back to normal. Thanks guys, appreciate the help!
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#3 | |
Rear Admiral
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#4 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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now it works at 1360x768 however images are stretched in vertical |
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#5 |
A-ganger
![]() Join Date: Dec 2003
Location: North Carolina
Posts: 77
Downloads: 368
Uploads: 0
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First, JSGME wouldn't load the d3d9 files, then later SH3 Commander couldn't find the SH3 exe. file. I then directed it to the right location, but it couldn't see it! Wouldn't install. I then got the bright idea (from somebody else) to run the compatibility XP mode thingy and they seem to be working fine now. If it wasn't for Subsim I would never get this game going
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