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#1 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
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I think there is very little point working out a formula to keep you just out of visual range as you move to your intercept point. This is mainly because your victim's visual range is always going to be changing due to several factors (time of day, weather, sea state, your profile and height and more). For example, if a fog bank sweeps across their visual range will drop considerably and you will be able to take a short cut to an intercept point. Conversely, if your are heading to an intercept as dawn approaches, you are going to have to steer around their ever-increasing visual range.
If you just want the most efficient intercept course, just make sure your victim remains on the same visual/hydrophone bearing as you approach. This is good when you are aproaching from way outside their visual range. You piqued my interest with your diagram, plotting an intercept course from an initial parallel course (just outside the victim's visual range), so I plotted it out myself (in 30 minute iterations). Guess what?... it turns out to be an ellipse (s'pose I should have seen that coming). Trouble is, an ellipse will be a bu**er to plot! Still, all a bit academic, when visual ranges wobble all over the place! |
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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![]() Quote:
http://www.subsim.com/radioroom/show...12&postcount=5
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#3 |
中国水兵
![]() Join Date: Dec 2010
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To get with your sub x miles in front of a target is just a special case of the "Intercept of moving target"-problem, where you are x miles behind a target, on a same course as the target and you try to intercept the target.
For calculation use then the usual formula for interception http://img.xrmb2.net/?imgID=207664 from the "formularies for u-boat commanders"-handbook => ![]() Last edited by ETsd4; 12-16-11 at 02:56 AM. |
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#4 | |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
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Well, my first and most important condition is: make it as simple as possible. Honestly, for me: i do not want to draw complicated figures just for one merchant. For a convoy i would do it
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For groups with more then 2 ships, i attack at night anyway. In this case i use AGRUFRONT LEHRMATERIALIEN with Attack Disc to calculate circumstances for a night attack.
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