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Old 12-15-11, 07:47 AM   #1
E.Luden
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Torps

OK I think I remember a thread on this but can't find it.... Basically what is the best ratio of Torps to each target and is there a way to be really economical. As I've just hit a convoy and hit several vessels with 2 torps each yet, they refuse to be sporting and die like I want them too, so is there some magic formula, such as setting a torpedo to run slightly lower than the Kiel and using the magnetic detonator to blow a hole in the bottom (that's never worked yet)
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Old 12-15-11, 09:29 AM   #2
Kretschmer the IV
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In SH3 i succeed pretty often in keel shots, ripping the ship in 2 pieces. But at SH5 it never happened to me..
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Old 12-15-11, 12:25 PM   #3
Commander Mysenses
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The magnetic pistol does not work in stock SH5 and no one has been able to patch it yet.
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Old 12-17-11, 08:09 AM   #4
E.Luden
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ah so no back breakers, but how is it that some time ships go down with a single hit and others take 2/3? I'm guessing this has allow to do with bad guestimations of AOB and range, so the torps are not hitting quite where I want them to (in fact its always fun when I don't miss)
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Old 12-17-11, 12:47 PM   #5
TheDarkWraith
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Quote:
Originally Posted by Commander Mysenses View Post
The magnetic pistol does not work in stock SH5 and no one has been able to patch it yet.
From Rongel's testing the magnetic detonator works on the new imported ships that use the .dat file format only.
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Old 12-24-11, 11:49 AM   #6
blkdimnd
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Default Would it be possible??

Quote:
Originally Posted by TheDarkWraith View Post
From Rongel's testing the magnetic detonator works on the new imported ships that use the .dat file format only.
I've been got for about a year, and am glad to see there has been some progress on the Mag. Torps.

I don't have any clue on how to mod, but would a work around for the Mag. Torps be to convert all ships, new and old, to .dat? (BTW where do I find out how to add the .dat ships?)

Sorry for high-jacking the thread.
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Old 12-24-11, 11:58 AM   #7
sparrs
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Quote:
Originally Posted by E.Luden View Post
ah so no back breakers, but how is it that some time ships go down with a single hit and others take 2/3? I'm guessing this has allow to do with bad guestimations of AOB and range, so the torps are not hitting quite where I want them to (in fact its always fun when I don't miss)
I am using the critical hits torpedo mod which makes it more random about how many hits its takes, but has increased the damage that a single torpedo can cause if you get lucky. I always liked the SH4 TMO mod for the random chances of both duds and critical explosions, and I *think* this mod is close to that.

http://www.subsim.com/radioroom/down...o=file&id=1798
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