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Old 12-13-11, 06:29 PM   #14
Kafka BC
Planesman
 
Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
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Quote:
Originally Posted by Sailor Steve View Post
Pretty much every harbor in SH3 is wrong, and even the ones 'fixed' in the St Naz mod are still wrong; they just look a lot better. SH5 goes a long way. Here is their version of Halifax:



The grey 'X's represent ships until you zoom in on them.
That is more like what I was expecting.

Only Lawlor Island (the island just east of McNabs Island on my map) is missing. I guess it still isn't shallow at the Eastern Passage as well. Drakes Gut, the area between the two islands, is only about 9 feet deep. Look up CSS Tallahassee, I'm still trying to figure out how that was done.


Quote:
Originally Posted by Sailor Steve View Post
I think his problem was with the docks on the island and the ships parked there. Looking at his map I can see why he'd complain. Not GWX's fault of course, since the original dock is there in the stock game.
That is correct. I'm not really complaining, I'm just irritated that the developers couldn't look at a map. I wasn't expecting an exact relica of Halifax's facilities, just a reasonable representation, but to put the the whole kit and kaboodle on McNabs Island is...well, just wrong.

I guess the guys who worked on SH5 did look at a map. Wish my rig could play the game now that the DRM is gone.


PS. Query: Does SH5 have searchlights for harbour defenses? Just wondering, because Halifax had a bunch of them.
__________________
Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 12-13-11 at 07:04 PM.
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