SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-18-05, 07:47 PM   #4
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
The layer appears more 'effective'
but how much of such noticeable change is distorted by LwAmi effects
Well, the engine by its nature is designed to take values from the database and use them to calculate the performance and interaction of various objects in the simulator. Theoretically, the engine should function basically the same regardless of the database used, assuming the database has all valid parameters.

In my experience, the acoustics engine is functioning more or less the way it was intended that it function with and without the Mod (the mod needs to be adjusted somewhat now in order for it to function the way it probably should). The sonar modelling is never going to have the complexity of a that a commericial grade sound propagation model would have in terms of multipath tracing for each narrowband frequency from a single contact, so that means the layer effects are modelled such that it would make for acoustics that are close enough for good gameplay using real tactics.

Since I started playing with 1.03b I have really enjoyed my games a bit more because the acoustics now have to be judged in a more complex way and the acoustic conditions are sometimes difficult to judge. One time I had two lines on an opponent and he was over 30nm in a CV... not some may say this is not realistic for quiet subs but I don't know that. Now torpedoes can be fired above or under layers so that your opponent doesn't get a TIW call until the torpedo has enabled and gone deep or he has come shallow and you are degrees off the original bearing.

I think experience will show that all simplicifications for good reason aside, the new sonar model is great for gameplay and miles above what has been had previously.
__________________
LW
LuftWolf is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.