![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
|
![]()
Here is the destroyed units file from an in-game save, the latest one. It shows the two ships sunk; the first has no co-ordinates, so is this the reason why?
Thanks: SinkData_0] TotalTonage=0 UnitsDestroyed=0 [SinkData_1] TotalTonage=21612 UnitsDestroyed=3 [SinkData_2] TotalTonage=0 UnitsDestroyed=0 [TotalDestroyedUnits] UnitsDestroyedNR=2 [Unit_0] ClassName=KLWarSupplies Name=_BR Large Merchant / War supplies (ProxY)#891 UnitType=102 eSide=1 Year=12 Day=15 Longitude=1.000000 Height=1.000000 Latitude=1.000000 Tonnage=7004 FromNode=Rotterdam [Unit_1] ClassName=T3Cimmaron Name=_BR Large Tanker#2297 UnitType=101 eSide=1 Year=12 Day=16 Longitude=230267.062500 Height=-12.315760 Latitude=6195622.500000 Tonnage=7604 FromNode=Calais |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() |
![]()
When you visit the Kill Log, does it correctly reflect tonage and number of ships sunk?
To change sub name you need to edit the files located @ Documents\SH5\data\cfg\SaveGames\<latest_Date_Modi fied_folder> If you are editing the files in the Documents\SH5\data\cfg folder, these are what you started your patrol with not what you currently are with excpetion of a couple files that are updated there as well but the info is loaded from the SaveGame folder when loading saved game. |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
|
![]()
In the captains log, yes, two ships sunk right tonnage - but in the ships log nothing at all - no credit.
|
![]() |
![]() |
![]() |
#4 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
Same thing happened to me yesterday in the north west approaches part of the game, seven ships sunk but only 6 shown on the map.
If it happens again, I will try to do the above. My mods are- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith OPEN HORIZONS II_full v1.5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) OHII v1.5 Full Patch3b OH II Campaign Radio Messages v4 OH II Minefield map NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 Dark_Interior_V1 Church's SHV 1.01 Keyboard Commands v1.1 Menu - Das Boot Alarm Theme Goodbye Pacman sobers best ever fog V2 SH5 sobers real trees Small_trees_SH5_V1 MCCD_1.04_MFCM_1.2.1_compatible DBSM_Music_1_0_4 Torpedo Splash Diesel ![]() |
![]() |
![]() |
![]() |
|
|