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Old 12-17-05, 03:00 PM   #1
LuftWolf
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Join Date: May 2005
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Well, technically in DW it does work in a way that is the same to all the other sonars in terms of the game mechanics, except that everything is marked automatically and in the database currently, all of the torpedoes are hardcapped at the same fixed range with the same sensitivity. In the mod we remedied this for 1.01, with its partially non-functional active sonar model by fitting hardcaps to the ranges. Now that for 1.03 we have a working sonar model, it is possible to remove the hardcaps on all the torpedo sonars and set them to have variable sensitivities so that aspect on target and acoustic conditions play a big factor in the way the torpedoes function.

We might have this work done for 3.00 but it may have to wait until 3.01 because it is a big project that involves a good understanding of the new sonar model.
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