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Old 11-30-11, 04:48 PM   #11
FightingSteel1
Bosun
 
Join Date: Mar 2010
Posts: 63
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Quote:
Originally Posted by Ducimus View Post
Don't even bother with a hex editor when making changes to any sim/dat/zon/dsd/ files. S3D is probably better then an SDK in many respects.


If you want to edit a ships gun directly, look at its EQP file and see what 3d object node its calling on.

Then look for that node in one of the dat files. Hell S3D has a search function and can scan all files in an entire directory. Open the dat file, find the node, copy the parent ID, then open the sim file, search for same ID, It'll be a child ID somewhere. So it should plop you right to the appropriate entry in the sim file. Edi it to your heats content, save, etc etc.
I figured out how to edit the different gun ranges using S3D, and they are all set well past 9100 yards.

I guess the enemy ships aren't detecting me until somewhere around there, so what can I do to increase their detection range?
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