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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Hi Atilla
For the weather, Stoianm and Gap have tried to fix this - so I think the Dynamic Environment mod is causing this. For your mod list - some changes Quote:
![]() You should try using real nav as you are nearly there already |
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#2 |
Watch
![]() Join Date: Feb 2011
Location: Jutland, Denmark
Posts: 26
Downloads: 70
Uploads: 0
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Hi Trevally
Thanks for responding and taking time to go through my modsoup. I very much appreciate that. About real nav: I'm considering taking the final step and go real nav and manual TDC from second patrol onwards. I've been wanting to do this for some time, but I still need a little practice. |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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My god this game is beautiful.. I really need to finish my SH4 campaign!
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#4 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
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Hi there,
Along the same lines of the navigator being incompetent... I just recently added some mods and have switched to 100% realism with the realnav mod as well. When i ask my navigator to give me a position fix, he's WAY off. For example there is a port in a small island north of Bremen (sub hq). I was at least 20km north of the port as I manually piloted there - but the nav guy plotted our location right ON the island. What's up? I then tried to plot my way through the strait by Dunkirk and promply crashed into shallow water. Tough to go real nav when i can't get a fix! Any help? thanks Gek |
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#6 |
Navy Seal
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Hi Geki and welcome to subsim
![]() You can adjust the error for nav fixes in your TDWoptions.py using the options editor. For why your fix was so far off ![]() You could also try the real nav script (check my sig for mod downloads) - it will take fixes at set times, mixing both dead rec and celst. ![]() |
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#7 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
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Hey thanks!
I did end up playing more and I think because i was driving around manually a lot and ONLY asking for dead reckoning... celest. reckoning helped a lot. Now if i could just figure out how to hit a ship with a torpedo.... 10 misses in a row right now, can't seem to get the AOB through my head. Oh well, more practice! thanks again Gek |
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#8 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Tell me about it!
I thought SH3 was just about the prettiest things I ever saw (and it still holds up quite well, particularly if you mod it), but it doesn't hold a candle to even the stock version of SH5 when it comes to looks! Now, as to the Navigator, I have the same issue. He reports clear skies when I'm standing on the bridge staring at the nicest, densest cloud cover I ever did see. My mod loadout is similar to yours, so I'm not sure what's causing it either. All I really need to know is whether the planes (verdammte Flieger!) go by the Navigator's pretend weather or the one I'm actually looking at. If they go by his version of things, then I've dodged more than a few bullets while cruising around under clear skies with not a care in the world. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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