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Old 11-26-11, 07:01 PM   #1
CCIP
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Well, I don't think the engine currently supports that... perhaps with the new .exe mods, that could be accomplished.


Otherwise, you might not appreciate the difference immediately, but the cool thing about this type of targeting (as opposed to the traditional notepad) is that it allows you to to actually calculate AoB and speed (rather than estimate them, as with the notepad). That results in a big increase in accuracy, if you know how to use it right and learn some of the simple math behind targeting. It's definitely an increase in the workload, but IMO a much more elegant solution than the notepad.

It's not 'accurate' per se, but the rings do emulate real slide rules used in making attack calculations on U-boats. If you wanted to be really 'realistic' and use the methods used on U-boats, your best bet would be to build your own slide rules/wheels (if you dig around the forum, you can even find printable versions of these) and then enter data directly into the TDC. However arguably, the rings-around-the-periscope method is a fair compromise - makes you do the same calculations, keeps the same level of precision, but does it all without ever making you navigate from the attack scope screen.
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Old 11-26-11, 07:09 PM   #2
Maky
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I think I already have the wheels you speak of ready to print.
I downloaded them yesterday from this site I think part of a document and tutorial collection.
I don't think there much different with the one I'm using in game now.
I prefer these dials over the notepad method anyway so I'll stick with this.

Do you have a link to have a look at the work of art?
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