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Old 11-24-11, 04:31 PM   #1
TheBeast
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Originally Posted by Rongel View Post
Yep, the magnetic pistols are working with .dat ships!

I tested this firing two torpedoes 1.5 m below the ships keel, one impact and one magnetic torpedo. The impact torpedo just passes the ship by, but magnetic torpedo exploded like it should. Ofcourse I tested this several times, and always the same results. So it's working!
Does this mean that there is something wrong/missing with the SH5 GR2 Ship Damage Models?
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Old 11-24-11, 04:47 PM   #2
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Originally Posted by TheBeast View Post
Does this mean that there is something wrong/missing with the SH5 GR2 Ship Damage Models?
The Beast look at post 1 and post here 5

http://www.subsim.com/radioroom/show...182667&page=38
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Old 11-24-11, 05:20 PM   #3
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The Beast look at post 1 and post here 5

http://www.subsim.com/radioroom/show...182667&page=38
Post 1 and Post 5 DO NOT answer the question I asked.

Rongel was talking about Magnetic Influence Detonation working on imported ships that are in DAT file format but not working on GR2 ship models.

I was asking if compared side by side, what are the differences between the DAT Col model where Magnetic Influence detonator worked and the the GR2 Col Model that Magnetic Influence does not work?

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Last edited by TheBeast; 11-25-11 at 02:25 AM.
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Old 11-26-11, 11:09 AM   #4
Rongel
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Originally Posted by TheBeast View Post

I was asking if compared side by side, what are the differences between the DAT Col model where Magnetic Influence detonator worked and the the GR2 Col Model that Magnetic Influence does not work?

Yep, the Dmg_col-nodes are made somewhat differently in GR2 ships and .dat ships. But I have no concrete idea what should be done about it. Maybe we could add some collision commands to GR2 ships using .sim file for example. Probably rough blind testing could achieve some results. Sadly I have no time for this at the moment...

I have been thinking about creating a dud-mod. At the moment the dud-changes are so low (about 1/100), that even with .dat ships you don't notice that it's there. Like I said, it's not fair that they don't work with GR2 ships, but it would add a nice new feature that would lower unrealisticly high tonnage values.
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Old 03-01-12, 03:57 PM   #5
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Okay, been hitting my head against the wall () with this again, and here are some results:



Coastal Boat GR2 ship taking a dud hit!



Hog Island Freighter GR2 ship taking a dud hit!

So how did it happen. I have never ever seen a dud hit before this with GR2 ships (maybe just once year ago, but can't be sure about it anymore). We know that the dud settings work with the imported dat ships. So I stripped one dat boat to the core and only left the DMG_col_nodes. Duds were still working so the answer is in the DMG_col node, and specifically in it's 3d model.

So I created a new DMG_col to the boats and imported dat-ships 3d model to it, and applied it with the .sim-file. So basically these ships have invisible SH 4 ship around them that is activating the duds!

I also tried to export GR2 ships DMG_col 3D model with TDW's great tool, and use it in the .sim file, but it didn't seem to work. GR2 DMG_col node 3D models seem to have dud-magic missing inside them, don't know what it is because I'm totally loss at 3d modelling.

We cant of course cover all the ships with invisible SH 4 boats, and now the ships have double DMG_col nodes which can't be a good thing (the ships seemed to get less duds than the imported SH 4 cousins, but still there were at least some. And the magnetic pistols should work also, but can't say this for a fact.)


So my thoughts how this might work:

1. Export the real DMG_col 3d model and some expert can look what makes it different than SH 4 models. Fix it and import it back. This would be great but not sure if it works.

2. In future if TDW's tool allows, delete the stock DMG_col bone and see if the dud rate improves. Or just replace the stock 3d damage model with SH 4 model (not possible yet because the number of the vertices must be the same, i think).

Well thats all I can think now. Any suggestions? I'm sure that TDW's tool will help this more in future.


PS. Been testing this with extremely high dud values.
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