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#1 | |
The Old Man
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#2 | |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...182667&page=38
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#3 | |
The Old Man
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Rongel was talking about Magnetic Influence Detonation working on imported ships that are in DAT file format but not working on GR2 ship models. I was asking if compared side by side, what are the differences between the DAT Col model where Magnetic Influence detonator worked and the the GR2 Col Model that Magnetic Influence does not work? ![]() Last edited by TheBeast; 11-25-11 at 02:25 AM. |
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
I have been thinking about creating a dud-mod. At the moment the dud-changes are so low (about 1/100), that even with .dat ships you don't notice that it's there. Like I said, it's not fair that they don't work with GR2 ships, but it would add a nice new feature that would lower unrealisticly high tonnage values. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Okay, been hitting my head against the wall (
![]() ![]() Coastal Boat GR2 ship taking a dud hit! ![]() Hog Island Freighter GR2 ship taking a dud hit! So how did it happen. I have never ever seen a dud hit before this with GR2 ships (maybe just once year ago, but can't be sure about it anymore). We know that the dud settings work with the imported dat ships. So I stripped one dat boat to the core and only left the DMG_col_nodes. Duds were still working so the answer is in the DMG_col node, and specifically in it's 3d model. So I created a new DMG_col to the boats and imported dat-ships 3d model to it, and applied it with the .sim-file. So basically these ships have invisible SH 4 ship around them that is activating the duds! I also tried to export GR2 ships DMG_col 3D model with TDW's great tool, and use it in the .sim file, but it didn't seem to work. GR2 DMG_col node 3D models seem to have dud-magic missing inside them, don't know what it is because I'm totally loss at 3d modelling. We cant of course cover all the ships with invisible SH 4 boats, and now the ships have double DMG_col nodes which can't be a good thing (the ships seemed to get less duds than the imported SH 4 cousins, but still there were at least some. And the magnetic pistols should work also, but can't say this for a fact.) So my thoughts how this might work: 1. Export the real DMG_col 3d model and some expert can look what makes it different than SH 4 models. Fix it and import it back. This would be great but not sure if it works. 2. In future if TDW's tool allows, delete the stock DMG_col bone and see if the dud rate improves. Or just replace the stock 3d damage model with SH 4 model (not possible yet because the number of the vertices must be the same, i think). Well thats all I can think now. Any suggestions? I'm sure that TDW's tool will help this more in future. PS. Been testing this with extremely high dud values. |
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