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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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![]() It's not quite perfect and it's very unfortunate that it was never modded to the same level as SH3. Otherwise it's immensely enjoyable and immersive (just be careful to tweak your difficulty settings - if you put everything on 'hard'/'realistic', I honestly found the game to be unplayably hard). Only $6 on gog.com, and runs perfectly on modern hardware! The downside, I guess, is that it's old and very graphically dated (think late 90s). It was optimized to run on older hardware, so the number of planes is a bit low, too (you'll never see more than 18 bombers and 20 or so fighters in the air in any mission). I've actually recorded a "let's play" track for it recently, but haven't gotten around to finishing it yet. I dream of a sequel for it - IMO it's one type of game that would be glorious with modern technology. |
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#2 |
Watch
![]() Join Date: Apr 2011
Posts: 19
Downloads: 0
Uploads: 0
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i bought B17, but i cant seem to contorle the turrets well, do you need a joystick?
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#3 | |
Navy Seal
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I think the turrets should be controllable with keyboard shortcuts like the plane, though. I think some people might hate that the guns aren't mouse-controlled, but honestly, I think that's actually a good choice for the game - the turrets were, after all, actually controlled with sticks and the guns really were that unwieldy. If you plan on sticking with the campaign game, I highly recommend that in difficulty settings, you turn off collisions with aircraft, set enemy fighters to expert, and enemy flak to rookie. I know a lot of bombers were lost to both collisions and flak, but having played ~40 missions now and kept careful track of losses, I found that these settings were producing the most historically accurate casualty rates. Losing multiple bombers every mission to terrible AI collision avoidance is no way to go! |
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