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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 |
Ace of the deep .
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#812 |
Ace of the deep .
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oh , and dont think your funnel smoke has gone unnoticed . Its the best funnel smoke ever . cheers .
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#813 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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TDW - what file (specifically) controls the colour of the oil slicks - i.e. what makes the oil slicks black? I'm getting that blasted white patch which I'm sure is meant to be oil, but something's interfering with the texturing maybe.. if I know which file it is maybe I can track down the conflict? ![]() |
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#814 | |
Black Magic
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#815 | |
Black Magic
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#816 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I'll get a funnel smoke one while I'm at it. I might just be imagining some of it, as I do get little guys in the water & blood patches, debris etc. I often get torpedo buzzed by planes with no torps, bomb runs with no bombs, that kind of thing (though that could be IRAI) occasionally too. I'm cursed, lol ![]() |
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#817 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ok here are some screens from your TDW Torp tutorial mission:
Two smoke comparison shots, one from a few thousand yards, one closer: http://cloud.steampowered.com/ugc/55...30906A23171F2/ http://cloud.steampowered.com/ugc/55...AC162FEBFDBD9/ Target attack, 3 of 3 torps, second split her in two, starts just after second impact with multiple viewpoints and ends at effect fade: 1: http://cloud.steampowered.com/ugc/55...C3B367551BAED/ 2: http://cloud.steampowered.com/ugc/55...88428AE48C15F/ 3: http://cloud.steampowered.com/ugc/55...D3D1D4B626569/ 4: http://cloud.steampowered.com/ugc/55...2DC21E1AA0BF9/ 5: http://cloud.steampowered.com/ugc/55...6B3C3FC007FC1/ TC32 a few mins to the actual sinking of the boat: 1: http://cloud.steampowered.com/ugc/55...9694E964286A8/ 2: http://cloud.steampowered.com/ugc/55...4DE1C03F7841E/ 3: http://cloud.steampowered.com/ugc/55...6B3C841365268/ The ship skin you see in the attack shots doesn't show up in the smoke comparison shots, and I quite often get quite severe LOD-like pops like that, right up to ships that are black from range and only become textured at all close up. No oil or anything resembling it in the shots, just that white wash effect the whole way through. Weird huh? EDIT: And oil_spot_1.dds is definitely there as expected. Can't imagine anything modifying it. Umm...? ![]() ![]() |
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#818 |
Black Magic
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Looks like your particle slider in game options isn't all the way to the right as for why the smoke is probably bad.
That white thing isn't an oil slick. It looks like the flare reflection gone bad. Look way up high in the sky and see if you don't see a flare burning above the ship.... The oil slick starts out as some small spots on the water spaced apart that slowly grow over time into one big slick. If you remove the FX_Update mod what happens? If FX_Update is the only mod installed what happens? |
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#819 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#820 |
Ace of the deep .
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#821 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Yep smoke was just a particle setting issue, looks really good with it turned up. Cheers for the screen Sober.
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One thing I did notice (not during the test, but while on normal patrol) is that sometimes I get little black spots appearing vertically in the water when in the conning tower. Not describing it very well, but it's like several black dinner plates standing on their side. Distance this effect appears at varies but usually 200 yds or so. Seems to go away after a while. Maybe that's my oil slicks, appearing wrongly for some reason? |
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#822 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Didn't notice that there is more recent version of the mod available, been using 0.0.16.2 for a long time, thanks TDW!
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I have one more request conserning effects: Flickering lights when taking damage SH 4 had this aspect pretty well covered, and it was a really effective detail. When lights go out for a few seconds, panic strikes! I have been trying to look into this, but no luck. It would fit really well to your mod. And I don't need the actual light bulbs to go out (it would probalby need a lot of work) just dip to black, add some flickering and fade the image back to normal (or something like it). |
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#823 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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There is one issue that is starting to bug me related to FX update. Now when ships are torpedoed and damaged, they get more damage from fires and secondary explosions. This is a great feature. But I have noticed that every ship sinks even with just one hit if you follow it for a while.
I stumbled upon a convoy and hit two big troop transports with 17 000 tonnage (only one hit on both of the ships). They didn't sink at first, but when I followed them about half an hour, the went down. What I have read and understood, in WW2 many ships were damaged but still managed to get to port to safety and repairs. I would think that these two great big ships would have survived that damage. Does anyone have other results? I remember that TDW mentioned that if the fires are small, they will go out. But so far every ship seems to eventually sink even with one hit. Or do I need to use corrected damage mods, TINY damage mod for example? |
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#824 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Rongel!
'Real Sink v.1.0' mod by Mia is existing, that replaces the zones.cfg file ![]() It is based on this onehttp://www.subsim.com/radioroom/showthread.php?t=164953&page=13 You also can try pure BRF1.3 (see the link) |
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#825 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Sounds good, I'll try that, but I guess I need also to lower my torpedo damages. Now it's really easy to get huge tonnage in one patrol (one hit sinks everything). I'm also using U-boat Historical Specifications which probably increases tordepo damage compared to stock values. |
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