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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#32 | |
Navy Seal
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But there are other mine barriers in SHIII. For example the mines that some mods include outside of bases are near the surface and will kill you if you try to sail over them. |
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#33 | |
Chief of the Boat
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#34 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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![]() Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#35 |
Chief of the Boat
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Have you tried pressing Ctrl whilst turning your mouse wheel to adjust the size?
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#36 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
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I think the minimum depth for anti sub mines in SH III is set too deep- it has to be set at the periscope depth (12m) or 20 m below the surface at most. This is probably why most players when sailing around UK do not report them, because they usually travell at periscope /schnorchel depth or on surface. If you want to know just how frustrating tackling minefields can be try SH IV mod Battfe for the Baltic. There are so many mines, that I never broke out from the Gulf of Finland into the Baltic. |
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#37 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#38 |
Stowaway
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You don't get reporting because the thread usually starts with......
WTH? I was here blah blah blah and so on. Then goes into......... I was all of a sudden dead! Followed quickly by........ bitch bitch bitch. |
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#39 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
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![]() I even crated a minor minefield myself. Now if I could ONLY get to model a working MK24 Fido, that would be superb!! (considering my meagre computer/modding skils, this is a mission impossible ![]() |
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#40 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#41 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
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To conclude - minefield locations in SH3 are historically correctly represented, it is the small amount of mines that is the cause of very few mine reladed uboat sinkings in game. if you want/can you can remedy that. For further info on effecitveness of defensive UK minefields visit www.naval-history.net/xGM-Ops-Minelaying.htm Last edited by igorlikespike; 11-24-11 at 03:05 PM. |
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#42 | |
Stowaway
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#43 |
Soundman
![]() Join Date: Sep 2007
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Any suggestions on what the density should be?
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#44 |
Chief of the Boat
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The charts were compiled by Admiralty intelligence officers in the 1950s. The only known copy is held by the Royal Naval Library in Portsmouth Dockyard,
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#45 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
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Depends on the radius you choose in the SH editor, but I would go for at least 10 mines in 1km radius. When checking the values for the baltic mods where mine warfare really comes into its own, the values were like 55 or 60 per km and I tell you - those minefields are absolutely deadly.
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