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Old 11-19-11, 11:20 PM   #1
iambecomelife
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Back to the practicality argument, as opposed to whether it would be fun or not: it is entirely possible to generate the torpedo itself using Silent Hunter III's water interaction controller. You can literally spawn any ingame object from any vehicle if you use S3ditor. Getting the appropriate initial velocity and homing attributes would be the difficult thing. Because of how gravity is modeled in SH3 it's quite likely that the torpedo would sink to the ocean floor after launch.

One possibility might be using the unguided aircraft rockets from GWX and attaching a homing attribute to them. Attaching this attribute to projectiles is quite easy for Silent Hunter 4. Not so sure about SH3.
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Old 11-21-11, 09:02 AM   #2
igorlikespike
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Quote:
Originally Posted by iambecomelife View Post
Back to the practicality argument, as opposed to whether it would be fun or not: it is entirely possible to generate the torpedo itself using Silent Hunter III's water interaction controller. You can literally spawn any ingame object from any vehicle if you use S3ditor. Getting the appropriate initial velocity and homing attributes would be the difficult thing. Because of how gravity is modeled in SH3 it's quite likely that the torpedo would sink to the ocean floor after launch.

One possibility might be using the unguided aircraft rockets from GWX and attaching a homing attribute to them. Attaching this attribute to projectiles is quite easy for Silent Hunter 4. Not so sure about SH3.
Interesting! I have S3 editor but I do not know yet how to use it. you mention water interaction controller- is that another program like S3editor?. Sorry if my questions may seem to be a bit on the dumb side, but I have never programmed anything. It is unfortunate when one has ideas, but doesnt know how to make them work.

Last edited by igorlikespike; 11-21-11 at 09:58 AM.
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Old 12-02-11, 08:09 AM   #3
igorlikespike
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Quote:
Originally Posted by iambecomelife View Post
Back to the practicality argument, as opposed to whether it would be fun or not: it is entirely possible to generate the torpedo itself using Silent Hunter III's water interaction controller. You can literally spawn any ingame object from any vehicle if you use S3ditor. Getting the appropriate initial velocity and homing attributes would be the difficult thing. Because of how gravity is modeled in SH3 it's quite likely that the torpedo would sink to the ocean floor after launch.

One possibility might be using the unguided aircraft rockets from GWX and attaching a homing attribute to them. Attaching this attribute to projectiles is quite easy for Silent Hunter 4. Not so sure about SH3.
I checked my SH3 for ordnance, but the rockets seem to be missing - when using SH3 editor the only type of ordnance I can use are bombs. Does anoyone of you have the same problem? In the GWX manual there are two kinds of rockets mentioned 3 inch and 5inch 'Holy Moses'. Was anyone of you ever on the recieving end of them?

Last edited by igorlikespike; 12-06-11 at 04:05 AM.
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