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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Back to the practicality argument, as opposed to whether it would be fun or not: it is entirely possible to generate the torpedo itself using Silent Hunter III's water interaction controller. You can literally spawn any ingame object from any vehicle if you use S3ditor. Getting the appropriate initial velocity and homing attributes would be the difficult thing. Because of how gravity is modeled in SH3 it's quite likely that the torpedo would sink to the ocean floor after launch.
One possibility might be using the unguided aircraft rockets from GWX and attaching a homing attribute to them. Attaching this attribute to projectiles is quite easy for Silent Hunter 4. Not so sure about SH3. |
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#2 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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![]() Quote:
Last edited by igorlikespike; 11-21-11 at 09:58 AM. |
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#3 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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![]() Quote:
Last edited by igorlikespike; 12-06-11 at 04:05 AM. |
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