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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2386 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
First day since the beginning of my wrist saga that i am pain free ![]() Sure sign that healing is on the way but by no mean i will resume right away because tendonitis are slow healing bugger so i will have to be patient and wait another 3 to 4 weeks before i resume heavy duty mousing. Also i wont start my first day with a 16 hr mouse madness instead i will gradually start back and if any pain show up i will stop. I have place an order for a vertical mouse from Evoluent since many doctors recommend it to people who suffer from rsi. Can't wait to resume what i was working on as a small teaser this is only one of many : ![]() Best regards Hans Last edited by Hans Witteman; 11-19-11 at 08:44 PM. |
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#2387 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#2388 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for the good words, he is part of the new crew replacement yes you heard me right bye bye the droids now U-BOOT_HAHD will have the most realistic crew ever made with life like animations and facial expression that will be related to boat conditions. Ex: under depth charging you will have the crew very nervous looking at the ceiling scrutinizing the surface. some will remain calm others will panic. Currently all new crew members 14 in total are fully rig for animation and some animation are already done for conning tower positions. All realistic uniform are depicted according to respective boat type and year. They will need to work very hard to surpass the new crew quality if they ever do another Silent Hunter in the future. Best regards Hans |
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#2389 |
The Old Man
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W O W
![]() SHIII already has the best crew animation in regards to to current circumstance (Hunter/Hunted/DC) but what you guys have done with that alone is amazing. Respects! ![]() TheBeast |
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#2390 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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My aim is also to find some fluent German speaking folks that can voice out some new phrases and words to add realism. Best regards Hans |
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#2391 |
Frogman
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 290
Downloads: 411
Uploads: 0
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Oh, Hans looks cool!!
![]() ![]() ![]() P.S. I understand will be 14 new faces?
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#2392 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Yep 14 and some will be passive members like in bunk or doing usual function according to their rank. Ex: passive crew member: Potatoes peeling in the torpedoes room or playing card and some reading or sleeping. Mechanic will be in engine room doing usual maintenance. When returning to port you will see some on deck preparing the boat to dock in and some others will be chatting or saluting the crowd. All stock animations will be completely replace for crew. Best regards Hans |
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#2393 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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O.M.G. ...
Looks awesome Hans ... keep up the most excellent work ![]()
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#2394 | |
Frogman
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 290
Downloads: 411
Uploads: 0
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Great news! ![]() Long I want to ask you what the total number of crew members you are planning on the upper deck? I have sometimes up to 12 people .... ![]() ![]()
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#2395 |
Eternal Patrol
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WOW!
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“Never do anything you can't take back.” —Rocky Russo |
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#2396 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
Just another preview of inside passive crew playing card this scene is already animated. ![]() Best regards Hans |
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#2397 | |
Formerly Kpt. Hess
Join Date: Sep 2008
Location: 39.20 nmi from U 9
Posts: 54
Downloads: 261
Uploads: 0
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Cheers Hans, what you are working on is absolutely stunning, great work! Having read your post about voice acting, I might be able to offer at least a link to some people who could be able to help you: www.mindcrushers.de Basically, Mindcrusher Studios is a German community consisting of voice actors, musicians, writers, cutters, producers etc. who produce free audio plays (can be downloaded at their website) and do voice acting and music for other projects, for example the excellent Wing Commander Saga project. Since these people bring their own professional experience to this project (most of them are professional voice actors), I guess it's definetly worth a try. ![]() Good luck, keep up the great work! The Hess |
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#2398 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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This is fantastic news a thousand thank to point us to those brilliant German folks you can be assure that we will contact them for voice acting because we want only the best for U-BOOT_HAHD to bring the realism as much closer to the real historic life on board. Best regards Hans |
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#2399 |
Formerly Kpt. Hess
Join Date: Sep 2008
Location: 39.20 nmi from U 9
Posts: 54
Downloads: 261
Uploads: 0
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Hi Hans,
then these guys should definetly be a good contact for you. The work they have done for the Wing Commander Saga project is on a really high quality level. Taking this as a reference, imagine what other sounds could be like (also ambient sounds in the boat for example). Another question from my side though - not related to the sound stuff: I might have missed the topic in this thread, but... would there be any chance to have a widescreen-version of the HAHD GUI later on? So far I see the usual 4:3 ratio, but the graphics look really great and it would be fantastic to be able to enjoy them also on widescreens. ![]() The Hess |
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#2400 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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This could be probably fix later on since we have made different resolution for texture work then our GUI guru Makman could probably answer this better then me but if i am not wrong i heard that the engine have a tendency to CTD often in non native screen resolution but this i am not sure. Best regards Hans |
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