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Old 12-14-05, 07:18 AM   #46
HEMISENT
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I think I'd like Timetraveller's crush depth mod included as one of the options. Similiar to the fatigue option. Ability to set custom depth, random depth, etc.
to add to an earlier post, I like the idea of in-mission sabotage(late war period)/damaged components requiring repair or even return to base but don't know if its even possible with the game.

Once again, thanks for all you've done for the community.
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Old 12-14-05, 03:20 PM   #47
docvego
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I'd like to second the vote for having an easy way to rename the crew. It helps add some attachment to them.

Also, awesome work so far on SHCommander.
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Old 12-15-05, 01:50 PM   #48
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No aussie reply to my brilliant (oh narcissist Mikko) ideas? :P

I have another idea: see this historical article, in english: http://www.calvin.edu/academic/cas/gpa/goeb20.htm

Now, see this website http://www.calvin.edu/academic/cas/gpa/goebmain.htm

The german propaganda archive. All kinds of lead articles from Goebbles etc from WW2, through the entire thing, with proper datestamps.

Would it be possible to sneak in either the articles themselves as clickable/readable in SH3 commander in between missions (very interesting along the war) or at least links to the website to the appropriate article?

There's so much of them one could basically read an editorial after each patrol.
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Old 12-15-05, 01:56 PM   #49
Marhkimov
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I dunno... Do we want to play SH3, or do we want to get converted into German Gestapo?? :hmm:

I prefer the former...
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Old 12-15-05, 02:00 PM   #50
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I don't know about you, but I wouldn't get converted. lol. it's historical, I find it to be interesting. It would only be a little link to click which would open the 'latest' editorials, which is what the real crews would get to read in their real newspapers back in the day.

It's no different from the grammophone speech mod, only more relaxed, and I think, interesting.
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Old 12-24-05, 04:30 AM   #51
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Just an FYI. Due to other priorities it's taking longer than planned to get all changes into SH3Cmdr, so Beery and I have decided to release a version 2.4 in the next week or so. Release 2.5, the final release, will be available around April/May next year.

Changes in release 2.4:
- Added new career action - "Go to Nightclub..." and slightly renamed other existing actions
- Added ability to remove the deck gun from your U-boat
- When starting a new career a U-boat can now be selected from any U-boat type and variant available to the selected Flotilla up to the selected career start date
- Added ability to set U-boat number when starting a new career
- Selected Flotilla and U-boat type no longer reset when year or month is changed
- Now rolls back changes made by the "Randomise gramophone tracks" option
- Now saves Personnel Files to user's "My Documents" folder
- Added ability to import user defined crew configurations for using with new careers and missions
- Added ability to modify the renown awarded in "Ship displacements.cfg"
- New wave height - "Seasonal" added
- Minor interface tweaks and code improvements
- Adjustments to allow selection of U-boat emblem at start of career - by Rubini.
- Fix which forces correct Mediterranean water textures when playing career in 29 Flotilla - concept by marhkimov.

Screenshot


Scheduled for release 2.5 is:
- Crush depth mod
- "Simulate full base events" option - bombings, sabotage. ie lose more crew in one go, perhaps even sub
- Adjusted crew experience for new crew
- Ability to continue career with new commander
- Modified crew transfer algorithm (based on concept by Bladeheart)
- Expanded Patrol log
- Ability to adjust officer's faces, uniforms and voices
- Further ship names (Sailor Steve)
- Ability to set patrol grid for first patrol of new career
- Ability to start new careers in August 1939. Note that for SH3Cmdr to start a career in August 1939 someone will need to create a mod making all appropriate changes to Basic.cfg and Flotilla.cfg. WIthout these changes, starting a career earlier than September 1939 is not possible as there are no Flotillas or U-boats available in SH3!
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Old 12-24-05, 05:28 AM   #52
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Oh, for accessibility purposes I am also thinking of saving created Personnel Files to the user's "My Documents" folder (ie C:\Documents and Settings\...\My Documents\Personnel Files\Erich Topp\). What do people think of this idea?
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Old 12-24-05, 05:34 AM   #53
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Quote:
Originally Posted by JScones
Oh, for accessibility purposes I am also thinking of saving created Personnel Files to the user's "My Documents" folder (ie C:\Documents and Settings\...\My Documents\Personnel Files\Erich Topp\). What do people think of this idea?
sounds like a cool idea
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Old 12-24-05, 06:09 AM   #54
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When I commander retires I'd like to continue the war with the same boat and crew, promoting the 2nd officer to commander. I heard you were working on this or at least considering it..

I think this would be an excellent improvement that many community member will like!

Can you implement it in 2.5?
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Old 12-24-05, 07:03 AM   #55
JScones
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Sorry. As I wrote in the first post..."One thing that will *not* be in the final release is the ability to continue careers with new Commanders - replicating the U-boat with all the acquired extra bits and pieces has proven just too time consuming."

As useful as such a feature would be, I'm afraid I just don't have the time to undertake that much file fiddling. Frustrating, because I had a model working where everything *but* accumlated upgrades were picked up in the "continued" career (it's really a new career but with initial defaults equal to those of the retired career). However, if someone was to volunteer to map the upgrades back to the source Basic.cfg and/or Flotilla.cfg files so that they form part of the U-boat at the start of a new career, I may reconsider (I don't mean the labels in _menu.txt, that's easy! ).
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Old 12-24-05, 11:18 AM   #56
Pkunzipper
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Quote:
Originally Posted by JScones
Sorry. As I wrote in the first post..."One thing that will *not* be in the final release is the ability to continue careers with new Commanders - replicating the U-boat with all the acquired extra bits and pieces has proven just too time consuming."
Sorry, I missed that part...

Quote:
As useful as such a feature would be, I'm afraid I just don't have the time to undertake that much file fiddling. Frustrating, because I had a model working where everything *but* accumlated upgrades were picked up in the "continued" career (it's really a new career but with initial defaults equal to those of the retired career). However, if someone was to volunteer to map the upgrades back to the source Basic.cfg and/or Flotilla.cfg files so that they form part of the U-boat at the start of a new career, I may reconsider (I don't mean the labels in _menu.txt, that's easy! ).
I'm a programmer, if you tell me the programming language you used for SH3Commander, and describe a little more what I have to do (I never had the time for looking on how SH3 files work), I can try to do a function you can add in the main code... :hmm:
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Old 12-24-05, 01:00 PM   #57
baxter
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Sounds like 2.4 will be a nice step forward and 2.5 is going to be great. Thanks for the update...I'm looking forward to both!
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Old 12-24-05, 06:16 PM   #58
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Looking forward to them both!
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Old 12-24-05, 11:09 PM   #59
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Speaking of promotions how about more promotions and more rank SH3 missed alot of rank

congrats
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Old 12-24-05, 11:30 PM   #60
JScones
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Quote:
Originally Posted by Pkunzipper
I'm a programmer, if you tell me the programming language you used for SH3Commander, and describe a little more what I have to do (I never had the time for looking on how SH3 files work), I can try to do a function you can add in the main code... :hmm:
Hehe. I'm happy to programme it - the code will really be not much more than cutting and pasting current code and modifying. It's mapping the Careers.cfg upgrade entries back to the source SH3 files so that I can set them as "default" via code is what I'm seeking assistance on. In other words, I'm after the functional specs and business rules.
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