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#1 | |
Rear Admiral
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OTOH those areas are "clickable" in the game (and take you to the Nav Map or Attack Map) but I have no idea if that has anything to do with it... finally I just contented myself with getting the existing ones to display with the proper lightmapping or whatever it's called (which was not difficult) and gave up on the rest. |
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#2 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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I'd just like to add I do think it's doable as I was testing out another super mod that was able to change the texture. Just not sure how they got there is all. Will have to scratch the old noggin a little further on this one. ![]() In the meantime, very interesting, and thanks for the input. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#3 | |
Rear Admiral
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Did your new texture show up correctly in the model preview when you actually put it in the .dat file? Mine always did, which made it really frustrating when I'd load up the game and they still weren't there. Found the thread where it was discussed before in case anything there is useful: http://www.subsim.com/radioroom/showthread.php?t=166243 |
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