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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Hi Echol
![]() Wonderful work mate, many thx! ![]() Also thx to sober for give permission to use his MOD as base for this MOD! ![]() Best regards, Magic ![]() |
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#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you very much
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What we do in life echoes in Eternity |
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#3 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Natural height of all varieties of firs = minimum 20m , maximum 100m (Wikipedia)
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#4 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Regards. Echolot. |
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#5 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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In the vicinity near buildings they look ok (maybe because city-vegetation is normaly trimmed) , but trees in the free open are growing very high.
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#6 |
Stowaway
Posts: n/a
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good work, the trees near the buildings look to be the correct scale
![]() i have not looked at the other trees but if they match the ones by the buildings then your ok |
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#7 |
A-ganger
![]() Join Date: Dec 2009
Posts: 77
Downloads: 143
Uploads: 0
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For me it looks like a great improvement. Thank you for your efforts!
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#8 |
Watch
![]() Join Date: Mar 2010
Location: Copenhagen, Denmark
Posts: 27
Downloads: 144
Uploads: 0
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Thank you Echolot for the nice work.
Although I am not very often close to the shore in the game but far away on the Atlantic, I find it great every time a modder improves a part of SH5. That´s what makes it a fantastic game. I look forward soon to return to my harbor to see the new sized trees ![]() best regards Cyril |
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello Cyri.
Hope you like it. 1072 downloads ![]() Sink 'em all. Echol ![]() |
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#10 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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The trees are that big in order to better fill the huge visible land while not killing performance, however that may not be necessary anymore.
Someone could try ramping up the number of trees and modifying their distribution by modifying the data/terrain/TerrainObjectsDistribution.raw file. It's an 1250x1250 RAW file, can be modified with Photoshop. |
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#11 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you
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__________________
What we do in life echoes in Eternity |
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you Pintea.
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
I've opened that file and all is see is a pattern of sprayed-like white/grey spots on a black background. ![]() Can you explain how does this file work? |
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#14 | |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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![]() Quote:
Black = no trees Grey to White = probability of trees, the whiter the more probable a tree will be there. |
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Tags |
environment, small, tree, trees |
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