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Old 11-14-11, 01:49 PM   #1
Magic1111
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Hi Echolt!

Wonderful work mate, many thx!

Also thx to sober for give permission to use his MOD as base for this MOD!

Best regards,
Magic
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Old 11-14-11, 06:42 PM   #2
tonschk
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Thank you very much Echolot
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Old 11-16-11, 10:04 AM   #3
ETsd4
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Natural height of all varieties of firs = minimum 20m , maximum 100m (Wikipedia)
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Old 11-16-11, 10:46 AM   #4
Echolot
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Quote:
Natural height of all varieties of firs = minimum 20m , maximum 100m (Wikipedia)
Sorry, ETds4, I don't understand. You mean, the trees are too small now?

Regards.

Echolot.
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Old 11-16-11, 10:56 AM   #5
ETsd4
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In the vicinity near buildings they look ok (maybe because city-vegetation is normaly trimmed) , but trees in the free open are growing very high.
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Old 11-16-11, 01:48 PM   #6
Webster
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good work, the trees near the buildings look to be the correct scale


i have not looked at the other trees but if they match the ones by the buildings then your ok
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Old 11-16-11, 06:01 PM   #7
Angelis
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For me it looks like a great improvement. Thank you for your efforts!
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Old 10-31-12, 12:00 PM   #8
Cyril
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Thank you Echolot for the nice work.

Although I am not very often close to the shore in the game but far away on the Atlantic, I find it great every time a modder improves a part of SH5.
That´s what makes it a fantastic game. I look forward soon to return to my harbor to see the new sized trees

best regards
Cyril
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Old 10-31-12, 04:40 PM   #9
Echolot
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Hello Cyri.

Hope you like it.

1072 downloads

Sink 'em all.

Echolt.
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Old 11-06-12, 06:15 AM   #10
Pintea
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The trees are that big in order to better fill the huge visible land while not killing performance, however that may not be necessary anymore.

Someone could try ramping up the number of trees and modifying their distribution by modifying the data/terrain/TerrainObjectsDistribution.raw file. It's an 1250x1250 RAW file, can be modified with Photoshop.
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Old 11-06-12, 06:33 AM   #11
tonschk
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Thank you Pintea
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Old 11-06-12, 06:58 AM   #12
Echolot
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Thank you Pintea.

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Old 11-06-12, 08:47 AM   #13
gap
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Quote:
Originally Posted by Pintea View Post
Someone could try ramping up the number of trees and modifying their distribution by modifying the data/terrain/TerrainObjectsDistribution.raw file. It's an 1250x1250 RAW file, can be modified with Photoshop.
Hi Pintea, thank you for your head-up.

I've opened that file and all is see is a pattern of sprayed-like white/grey spots on a black background.
Can you explain how does this file work?
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Old 11-06-12, 11:42 AM   #14
Pintea
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Quote:
Originally Posted by gap View Post
Hi Pintea, thank you for your head-up.

I've opened that file and all is see is a pattern of sprayed-like white/grey spots on a black background.
Can you explain how does this file work?
That texture represents the tree distribution over an area of 5km x 5km (one pixel for each 4 meters). It is tiled everywhere, so the texture should be tileable, otherwise it will look bad.

Black = no trees
Grey to White = probability of trees, the whiter the more probable a tree will be there.
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