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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Currently I'm floating these:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Logo Intro Menu_Animation v. 01.00 by AvM MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround nVidia missing lights Original map colors Shadow Improvement Mod FX_Update_0_0_19_ByTheDarkWraith SAS special abilities simplified V1 (MCCD) SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Manos Scopes-patch for 16x9 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.4 mtns - more traffic, nations and ships 1_7h mtns - OHII&HarbourAdditon_Fix_1_4d mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) OH II Campaign Radio Messages v4 OH II Minefield map OHII - Cerberus ship patch TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 sobers see thru wake fix Window_Lights_Redone_V1 R.E.M_by_Xrundel_TheBeast_1.2 Church's SHV 1.01 Keyboard Commands v1.1 stoianm pitch&roll for SH5 V1 (normal) stoianm EnvWeather V1 SH5 sobers green crew training V3 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 sobers green spinning thing SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Better Torpedo Graphics Critical hits 1.1 Torpedos Critical hits v 1.2 Church's Compass Dials Mod v2.2 - Option Two Patrol Routine Scripts v. 01.02 by AvM no torp bubbles - fx mod compatable- wamphyri mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) IO_MapCourseLine_normal pencil_mod Carotio_IntercontinentalRadioPack Krauters Automated Scripts (v5_0_0 compatible) Enhanced Ship Recon Manual V2.10 mtns - Fix for Reaper7 UI - recognition manual Change days in bunker SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix Sub_Exhaust_1_0_5_byTheDarkWraith U-Boat Ballast Tanks SFX Unterseeboot II SFX Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM SUB_hyd_fix_SH5 Advanced Shift Keys 2.1 Advanced Shift Keys 2.3 DBSM Equipment_Upgrades_Fix_1_2_byTheBeast_LAST Real_Sink_1.0 stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast Kriegsmarine Grid Map for MO and TDW UIs by stoianm Manos Scopes-Optional-Black BackGround NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_WWIIInterface_by_naights Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal. |
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#752 |
Bosun
![]() Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi!
My mod soup: Old Style Explosions V1.1 FX_Update_0_0_19_ByTheDarkWraith Conus' Graphic Mod 1.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1 Emtgufs Aspect ratio 16_9_from_TDW_UI NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) IRAI_0_0_30_ByTheDarkWraith BRF 1.3 full TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods IO_StrategicMap_4_5_for_TDWv680 IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full OH II Minefield map TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 additional crew sounds beta6 Advanced Shift Keys 2.3 DBSM Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 AilRealSizeMoon 1.5 GramophoneShuffler Grossdeutscher Rundfunk Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Goodbye Pac-Man v1.01 This order looks for good possibly. I have only small problem, with teleport or automation, and very rarely freezy at Scapa Flow (after I reload the saved games and repeat that, already not). But I can understand the mod-contacts increasingly more difficultly already, particularly it OH2 onto compatibility. The ship mods of Cerberus, is it on good place (the OH2 overwrite any files)? Small thing, I saw on the ship recognition book that there is correct swastika, but I find it nowhere the mod, which makes it (this is properly on all other place). I am beginner with the mods. My destination by its, that create the realistic, historical (and stable working) environment. I am glad about all good advise. Thanks! |
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#753 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#754 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Here are some suggestions; * d3d Antilag - download this. Read the 'Readme.txt' file. You can't enable it with JSGME. * Yes, the OPEN HORIZONS II_full v1.4 is very heavy on your CPU and I suggest you try the OPEN HORIZONS II_base v1.4 + OHII v1.4 Patch2 Base instead. I think you will not see any freezes anymore. There are add-ons for the OPEN HORIZONS II base v1.4 - you find them in the mod folder. * The mod ' NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision' has the swastika. * I have made a few changes to your mods list; Old Style Explosions V1.1 FX_Update_0_0_19_ByTheDarkWraith Conus' Graphic Mod 1.1 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1 Emtgufs Aspect ratio 16_9_from_TDW_UI NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights IRAI_0_0_30_ByTheDarkWraith BRF 1.3 full TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods IO_StrategicMap_4_5_for_TDWv680 IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full OH II Minefield map Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2)TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 additional crew sounds beta6 Advanced Shift Keys 2.3 DBSM Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch AilRealSizeMoon 1.5 GramophoneShuffler Grossdeutscher Rundfunk Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Goodbye Pac-Man v1.01 ![]() |
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#755 |
Bosun
![]() Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Big thanks Silent Steel !
![]() I am great... ![]() I don't feel my machine weak. It is Intel E8400 3.0 MHz, 8 Gb RAM, ATI EAH 6850 graphic card, Windows7 x64. I was not use earlier the antilag, I installed (setting with 35 fps) today and really softer. The Cerberus ship mods I did not install for a long time ago, and I see the Trevally Tutorial RAOBF practice not started correctly (no ships, and I in -25m at start) the reinstall not help for it. May be that not compatible? Not big problem, I learned it largely already. The SteelViking Interior mod, why better the end of list? I know it so, the MO contain it, and the MO install always the firstly. (But true, the MO include the Cerberus mods too... I don't understand...) |
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#756 | |
Navy Seal
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![]() Quote:
![]() Starting at 25m and no ships is the mission for the four bearings. When starting a tutorial - pick the mission that is highlighted already and click on it ![]() Last edited by Trevally.; 11-09-11 at 04:28 PM. |
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#757 | |
Bosun
![]() Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi!
I wrote your topic of tutorials. Quote:
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#758 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Quote:
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this ![]() ![]() |
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#759 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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TY for the notes on my list, i shall make some revisions in it.
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#760 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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Hi all,
here my final mod soup, now i will start to play ![]() Generic Mod Enabler - v2.6.0.157 [O:\Steam\SteamApps\common\silent hunter 5\MODS] Accurate German Flags TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Lite Campaign LC 1.2_Fr NewUIs_TDC_6_8_0_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud) EQuaTool 01.01 by AvM - Kriegsmarine Light Style Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 AilBubbles 1.0 Micro AilDeckwave 1.0 AilSmoke 1.7 AilClouds 3.0 AilClimateZones 1.1 AilRain 1.0 MyKey sobers 3D deck spray mod V7 Shadow Improvement ModLR sobers smaller water drops V4 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA gap - HD 1 deg Scope Bearing v 1.0 SH5_antilag : 3 pre-render and 40fps Until now, no real problem for the moment. For the moment i limited my amount of mod to avoid to many conflict or "loosing" modification due to overwriting. Bye |
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#761 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Khelven,
I think I have found a few things Quote:
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#762 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Salut Loltak,
Here are some suggestions from me. I've changed the order somewhat. Quote:
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#763 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Mod Loadout/Order
Well here is my mod soup
![]() .................................................. . Not sure if I have them in the correct order please help put them in correctly if they are wrong! Or you have suggestions of course ![]() ![]()
__________________
------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#764 |
Swabbie
![]() Join Date: Aug 2011
Location: B.C Canada
Posts: 12
Downloads: 181
Uploads: 0
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Here is My Mod Soup seems to be working Great!!
Any suggestions would be Greatly appreciated A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Old Style Explosions V1.1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith <<<<<(Patched) NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 TDW_No_Hydrophone_On_Surface R.E.M_by_Xrundel_TheBeast_1.2 ShapeTexturesColor <<<<<( I loved the map that came with "Magnum_Opus_v0_0_1" though this one is fine) IO_MapCourseLine_sharp pencil_mod EQuaTool 01.01 by AvM - double set - Large plus Flat Style TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil) Torpedo Splash Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud) Critical hits 1.1 Torpedos Critical hits v 1.2 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 noir decks NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 OPEN HORIZONS II_base v1.4 OPEN HORIZONS II_New_Ships v1.4 OHII v1.4 Patch2 Base - New Ships OH II Minefield map OH II Campaign Radio Messages v4 Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Advanced Shift Keys 2.3 DBSM <<<<<<<<<<<<<<<( I long wondered if this mod blocks/disabled other mods?) Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 BrighterNights V2.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Floor Blue sobers chimney smoke V2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Manos Scopes-patch for 8x5 gap - HD 1 deg Scope Bearing v 1.0 ALTAC New_ Start_VIIB Force Type VIIA-std Alberich Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast Change days in bunker SeaWolf all icons V3 Grossdeutscher Rundfunk Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Real_Sink_1.0 TDW Round Fire Button v2 by Torpedo I was wondering where in the list That I should place " Icebergs v2.4, + Icebergs v2.4 DSD SonarTarget Patch? " Last edited by Marduk11; 11-14-11 at 10:48 AM. |
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#765 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Here are my suggestions; - If you want the effects of the 'Old Style Explosions' mod you should move it down the list to afterDynamic Environment', I don't think you really need it. - You are not running nor the mod 'Fistfull of Emblems' nor the 'Equipment Upgrades Fix 1.2. I suggest you replace the 'stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast' with 'stoianm upgrade available mod' - I would have moved it down to after Dynamic Environment - Sub Exhaust and SUB hyd fix interfer with Stormy's DBSM and I would have taken them away - The same goes for U-Boat Ballast Tanks SFX & U-Boat Propulsion, take them away. Stormy's DBSM takes care of this. - The mod 'Unterseeboot II SFX' conflicts with Stormy's DBSM. Stormy's takes care of this. Take it away. - The 'Enhanced Funnel Smoke' would I take away. - The 'sobers best ever fog' & 'sobers chimney smoke' conflict with Dynamic Environment and I'd taken it away, they don't improve anything. - The 'sobers smaller water drops' is already included in Dynamic Environment - take it away. - All the 'Ail' mods conflict with Dynamic Environment and should be taken away. One question - could you please tell what the mod 'CptEmblem Lighting' is and where to find it? Hope this makes sense. Regards ![]() |
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