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#11 |
Navy Seal
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Here are the spawn nodes in scapa. As you can see there is next to no options for them.
![]() And these two are the Armed Merchant and QE BB that were being attacked and re-spawning in the Lets Play. ![]() Here is the .mis file for those ships:- [LanesGraph.Node 4] Long=-364507.000000 Lat=7068760.000000 Height=0.000000 IsFromSingleMis=false Name=NodeP128 Radius=0.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=234.000000 Category=2 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=false [LanesGraph.Node 25] Long=-363977.000000 Lat=7068950.000000 Height=0.000000 IsFromSingleMis=false Name=NodeP149 Radius=0.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=37.000000 Category=2 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=false Now how does this know to be an armed merchant and a BB ![]() There must be some other factor controlling this somewhere else ![]() I have looked over countless spawn nodes and they are all the same. I can see no diff from nodes in allied or axis ![]() I have seen one spawn node with category=1 but can't remember where. Where these type of nodes in SH3 or 4 ![]() |
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