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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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Gotta say I agree with Steve regarding the 'toughness' of the question. I've mostly played GWX, although I am currently testing the new asdic mod in NYGM. What I like about it, is it promises to offer more of what you're asking about (i.e. enhanced 'sneakiness' in keeping with actual environmental conditions).
As I'm still early in the testing phase I can't really speak yet as to what degree it reaches that goal. But I do consider it a worthwhile effort, especially in contrast with GWX, (which while being quite good), in my opinion goes too far in neutralizing ambient ocean noise to the detriment of the player and in favor of an uber-AI. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#2 | |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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![]() Nobody is going to compare MrX's rating of 7 with MrY rating of 9. The numbers are there to allow Misters XYZ to quickly express their opinion on several parameters of stealth gameplay of one or more mods. Last edited by 89; 11-13-11 at 12:43 PM. |
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#3 |
Stowaway
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What year was your GWX test?
Any time after 1941 and it is very likely that the destroyer is radar equipped so spotting at 20 km (some 10.8 nm) is entirely reasonable. Also the approach variables are almost infinite while there is an overwhelming tendancy amongst some players to blame the program for their own badly executed appoaches. I would suggest that, if your H-D is big enough, create multiple installations configured as you like for comparison. You obviously have issues with the GWX Team's interpretation of the data, so try NYGM, LSH or WAC and determine which fits your preconcieved ideas best. In my opinion, stock SH3 bears little resemblance to a simulation of the U-Boat war with regards to most of your perimeters but you are obviously free to differ. I spend most of my SH3 time stalking the shallows off the British Isles in 1944-45 where GWX consistantly recreates situations that mirror the realities of the late innings in the U-Boat war so I am forced to disagree with your initial premise and your interpretation of the data. None of the variables that you are seeking to quantify are constants, either in stock or across the mega-mods. They certainly were not in real life as all depend on specific situations that may be relevant on one occasion but not another. The modding forums contain a wealth of information dealing with the various modding team's rationale behind their work and are worth taking the time to peruse in detail. |
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#4 |
Chief of the Boat
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A fair post asking a fair question but boy what an excellent response Randomizer
![]() @89 The only solution for you IMHO would be to install them all and make a decision based on your requirements, experiences and preferences. SINK EM ALL!! |
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#5 | |||||||
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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I think it was 1939-40.
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Besides, I did state that approach would be 90 degrees at 3 knots to lessen the infinty to at least a smaller one ![]() But the main point is just to get a feel for peoples opinions on different mods and other SH games on this particular part of gameplay. Not to dispute the undeniable merit of GW (LSH, NY etc) team work. But simply get subjective opinions just on that part of gameplay. If you or anybody feel that my "key criteria" are too stifling, feel free to add - as long as this stays on topic of realization of "stealth" in sub sims. I believe that this is useful because - Quote:
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I guess the scale simply goes like: Blind-----SH3stock------Gods vision, and the question is does the mod place on the left of SH3Stock or an the right and how far to the left/right. If you have experience of several SHs/mods - place THEM on that same scale in the *right* order. All purely subjective for each respondent ![]() Quote:
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I am sure the answers are already there, but structured focus meta studies are useful thing. It is not practical to read several 50 page threads. Overview will help to understand where things are at an approximate level. Quote:
![]() ![]() Last edited by 89; 11-13-11 at 05:37 PM. |
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#6 | |
Stowaway
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As stated, I believe your initial premise is invalid and the data you seek so subjective as to be useless but if you can get a consensus for your arbitrary "sneakyness" scores, more power too you.
An example of how the inherent variables make scoring useless is in one of my active careers I have had U-19 shadowing a Soviet convoy in the Black Sea in broad daylight and was never detected by the escorting destroyer. Since it's within visual range and I do not use the 16km atmosphere mod, I remained unseen as I attempted to get into an attack position. Eventually worsening weather and the onset of night ended the pursuit but for several hours I operated within visual range of merchants and a destroyer without being sighted. So, in my experiance, your blanket statement: Quote:
Also having your boat operating at 3 knots and 90 degrees to a target cannot be considered an approach unless the target is for all intents and purposes stopped. It is well known that use of TC in the SH3-4 series greatly increases your vulnerability to detection so unless testing is conducted in real time any scores will likely be skewed accordingly. Anyway, good luck getting the scores you want. |
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#7 | |
Chief of the Boat
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#8 |
Stowaway
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What he stated and I'll add this.....
With all the Tools out there that allow even the newest of the new to set things as they wish? Why even bother to ask others to hand you what you want? ![]() At this point in time YOU have the ability to control your Game as You see fit. If you don't like something? CHANGE IT in your Game. Many do not like to compare the Mods any longer. The Mods War was ended long ago and should not be Zombied with questions such as this. Besides, I HATE questions that involve Math and thinking in buffer terms. ![]() |
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