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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Hi guys, I posted about this bug in RFB awhile ago, and it seems it's still there. The Medium Old Composit Freighter remains unsinkable! Can anyone else confirm this? I'm running RFB2.0 + RSRD and updates, plus some compatable mods. It's July 44' off the coast of Borneo. I came across this freighter in rough seas, and hit her with 2 torps. She listed and remained like that. I then gave her another shot from the Bow, and then turned to bring the Stern tubes to bear. To make a long story short, after 7 torps this ship remained afloat! I time compressed several hours, and she remained in the same state. I was forced to eat the attack and move on.
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I've never had "unsinkable" targets, but it does seem that they often sink very slowly. I don't play that much, so there could well be such ships for all I know. |
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#3 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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How is the damage repair really activated? I noticed that after I took some damage from an air attack that nothing would be repaired although crew was on battle stations and the damage control team was activated. I watched the red little bar next to the damaged station and accelerated to TCx256 and waited several hours but the status of the damaged stations would stay the same. What am I doing wrong or what am I missing? I am using SH4 1.5 + RFB 2.0 + patch + corresponding RSRDC + patch.
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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@ Mido, be sure that the area you want repaired is at the top of the priority list. Also, certain areas may not be able to be repaired at sea, or while submerged. What exactly was damaged?
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#5 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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![]() Quote:
I was surfaced when I tried to repair the damage. I just "escaped" from the situation and started it again from the last save. |
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#6 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Finally I got everything to work but now I got a new submarine (Gato class) and there are no slots to man the deck gun!? Anybody knows how to man the deck gun in a Gato class submarine with RFB? There is Hogan's Ally, Damage Control Team and AA Gun but no deck gun although the deck gun is there.
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() You should be able to see all the crew slots when you toggle off the HUD. Use the [Del/ . ] key, I think. |
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#8 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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![]() Quote:
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#9 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I just finished a patrol and sank 5 of them (Yes, Medium Old Composite Freighters), 4 of them with one torpedo impact (the other were duds) and one with two explosions. The longest "sinking time" was about 2 1/2 hours and I accelerated it with about 50 deck gun rounds. All that happened on a patrol in the Marshall and Gilbert Islands with RFB / RSRDC. Since I am playing without map updates my targeting is not perfect and the torpedoes almost never hit exactly where I am aiming at but they hit somewhere.
How long are you waiting? What time do you expect for the sinking? |
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