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Old 11-09-11, 07:13 AM   #1
vincentz
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Originally Posted by TheDarkWraith View Post
That's why you need faith in modders.....and you really should give SH5 a try (modded). It will definitely surprise you
I guess I have to try it sometime. I like the idea of moving through the sub, not sure I wouldnt get bored when have to make quick switches. I also have a tendency to like german subs more (I guess Das Boot movie influenced me ). I read that recently the DRM has an offline mode, and even though I'm constantly connected to the internet, I really dont like games that has to be connected all the time (my connection is really unstable, and I fear for when I forget to save regularly and it will "crash" because of an outside factor such as that.

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Originally Posted by Armistead View Post
1) Not sure if you've tried the latest versions of TMO, but I don't have those issues, but I do run some other mods with it for more realism.

2) Try OTC with TMO, get a fairly realistic scope and dials with working radar.

3) Many shoot slow torps at the beginning of war as it helps with duds, only takes a sec. to click.

4) Deckgunners suck unless within 3000 yards with a special ability man, but with TMO now you have to be careful, the enemy deckgun range is around 10,000 yards, merchants can really hurt you...It's more realistic, seldom did a sub take on a armed ship with a deckgun, wasn't worth the risk.

5) RSRD is a wonderful campaign mod, got about 90% of the war scripted to perfection, not sure of your problems with it.

6) Planes aren't much of a problem for me like stock, unless in a heavy campaign area.


7) TMO has an auto ship ID button, basically your crew does it for you in a click.

8) AI is deadly in TMO, but if you run RSRD with it it does tone down the crew ratings, fairly easy to edit them back to vet or even elite using notepad, still even with RSRD, TMO's sensors for the AI are strong and a few mods exist with small fixes to get some TMO settings back.

9) Instead of trying to nil time compression with th minus key, hit F2 or any button that takes you to a sub station, with one click compression is normal...always been this way.
1) Nope, havent tried the latest version of TMO as I just got UBM, so I'll definately give it a try, though if I remember correctly I have to back up data folder as even with Joneses GME it would corrupt it if trying to uninstall (?).

2) I'll give it a go.

3) Actually when I remember back when I started, I did shoot slow torps. I would take some targets far away and then fire fast ones. Then take middle targets and shoot slow ones, and then take the short target with fast ones. With the time it took, almost all of the torpedoes would strike within a timespan of 10-20 seconds. Fireworks ftw.
With 100% realism it takes too long time to shift between the targets, so now I usually pop up in the middle of a convoy start shooting left and right
Though its actually 3-5 clicks for me on a screen that usually doesnt respond quickly with all the smoke n flames. If anyone knows if the setting can be changed (menu_1024_768 perhaps) then please let me know.

4) That's nice. I don't mind popping up and finish off a single merchant that's already engulfed in flames. But to be able to take on 3 destroyers and then sink the rest of the convoy with the boomstick is a bit... overkill

5) I did like RSRD, and iirc didnt have any issues with it. TBH I dont have a big issue about the campaign on the map, but more with the execution of the gameplay campaign as such. I like the ladder effect (starting small, then get better equipment and subs), but in SH4 you can start with 6 (six!) different subs at the very beginning of the game. I used to love when new equipment/subs became available in SH3, but now its not important anymore as there are some hardcore subs available "for free" at the start of the game.

6) I'm not sure exactly what happened, but on my third patrol there were almost no planes, so maybe its "fixed" in UBM.

7) + 9) I redid almost all of the keys myself. The only key thats not mapped is Æ and most of them have a SHIFT function too.

8) dl newest version of TMO and RSRD

Last edited by vincentz; 11-09-11 at 07:48 AM.
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Old 11-09-11, 09:10 AM   #2
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Originally Posted by vincentz View Post
I guess I have to try it sometime. I like the idea of moving through the sub, not sure I wouldnt get bored when have to make quick switches. I also have a tendency to like german subs more (I guess Das Boot movie influenced me ). I read that recently the DRM has an offline mode, and even though I'm constantly connected to the internet, I really dont like games that has to be connected all the time (my connection is really unstable, and I fear for when I forget to save regularly and it will "crash" because of an outside factor such as that.



1) Nope, havent tried the latest version of TMO as I just got UBM, so I'll definately give it a try, though if I remember correctly I have to back up data folder as even with Joneses GME it would corrupt it if trying to uninstall (?).

2) I'll give it a go.

3) Actually when I remember back when I started, I did shoot slow torps. I would take some targets far away and then fire fast ones. Then take middle targets and shoot slow ones, and then take the short target with fast ones. With the time it took, almost all of the torpedoes would strike within a timespan of 10-20 seconds. Fireworks ftw.
With 100% realism it takes too long time to shift between the targets, so now I usually pop up in the middle of a convoy start shooting left and right
Though its actually 3-5 clicks for me on a screen that usually doesnt respond quickly with all the smoke n flames. If anyone knows if the setting can be changed (menu_1024_768 perhaps) then please let me know.

4) That's nice. I don't mind popping up and finish off a single merchant that's already engulfed in flames. But to be able to take on 3 destroyers and then sink the rest of the convoy with the boomstick is a bit... overkill

5) I did like RSRD, and iirc didnt have any issues with it. TBH I dont have a big issue about the campaign on the map, but more with the execution of the gameplay campaign as such. I like the ladder effect (starting small, then get better equipment and subs), but in SH4 you can start with 6 (six!) different subs at the very beginning of the game. I used to love when new equipment/subs became available in SH3, but now its not important anymore as there are some hardcore subs available "for free" at the start of the game.

6) I'm not sure exactly what happened, but on my third patrol there were almost no planes, so maybe its "fixed" in UBM.

7) + 9) I redid almost all of the keys myself. The only key thats not mapped is Æ and most of them have a SHIFT function too.

8) dl newest version of TMO and RSRD
The game even at 1.5 is bugged and unrealistic, no doubt I agree with all you said involving stock and Ubi. I shelved the game in one week, came back months later and found mods and played it for dang near two years. I get bored with it now at times and take breaks, but OTC has got me playing again.

With TMO and RSRD you do start with older subs and new stuff such as radar, guns, etc, come available near the historic date.

Trust me, you won't be taking on one DD on the surface with TMO unless you have death wish, as stated they can blast you from far away and why your gunners suck, seems theirs don't, nor will you be popping up in the middle of convoys, most merchants are armed, even the heavy machine guns can do your sub in.

Planes can still be too much with RSRD, not sure if anyone has made a mod to work with RSRD..some state they have, but the ones I checked ruined much of the plane traffic itself. Again, you can go in and edit yourself. Still, I only have problems with planes in certain areas and try to stay away from heavy plane areas.

I always have a back up of my data folder, but never had a problem uninstalling TMO with jsg and reloading it. I and others constantly make small tweaks and test them and never had the base game get corrupt. Heck, I run about 14 mods and often have to back them all out. Seems maybe twice my base game got corrupted, but not to TMO, more stacking and testing mods that didn't work with each other...why it's smart to keep a data backup.

Overall, we have 100's of mods, it takes some time, but you can tweak and tune and find the play style you want...just be careful
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Old 11-09-11, 09:15 AM   #3
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Trust me, you won't be taking on one DD on the surface with TMO unless you have death wish, as stated they can blast you from far away and why your gunners suck, seems theirs don't, nor will you be popping up in the middle of convoys, most merchants are armed, even the heavy machine guns can do your sub in.
Not surprising, considering that a submarine has a tube sight mounted to the gun, requiring the gunner to estimate the range, whereas a destroyer, in addition to at least three guns, also has a dedicated fire control center with a stereoscopic rangefinder. While the merchants don't have any better sights than a submarine they are a much more stable platform. And the game is unrealistic in the other direction, since one good hit on a submarine's pressure hull can render it not a submarine anymore.

TMO has it as it should be, and RFB is not far behind.
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Old 11-09-11, 09:58 AM   #4
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Not surprising, considering that a submarine has a tube sight mounted to the gun, requiring the gunner to estimate the range, whereas a destroyer, in addition to at least three guns, also has a dedicated fire control center with a stereoscopic rangefinder. While the merchants don't have any better sights than a submarine they are a much more stable platform. And the game is unrealistic in the other direction, since one good hit on a submarine's pressure hull can render it not a submarine anymore.

TMO has it as it should be, and RFB is not far behind.
Still a lil unrealistic, as stated one shell from a 5inch gun would usually do a sub in or it's back to base, even with TMO you can take several hits and stay on patrol.

I played last night, been awhile..Had no radar early war and flanking a convoy about 9000 yards in lite fog and a escort blasted me, probably scored several hits before I got under, some flooding, 4 others joined in and finished me off......seems i lost some skills not playing.
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Old 11-09-11, 09:27 AM   #5
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Originally Posted by vincentz View Post
I read that recently the DRM has an offline mode, and even though I'm constantly connected to the internet, I really dont like games that has to be connected all the time (my connection is really unstable, and I fear for when I forget to save regularly and it will "crash" because of an outside factor such as that.
You read correctly - SH5 is now DRM-free, which is why after waiting more than a year I finally bought it.

Quote:
1) Nope, havent tried the latest version of TMO as I just got UBM, so I'll definately give it a try, though if I remember correctly I have to back up data folder as even with Joneses GME it would corrupt it if trying to uninstall (?).
I use MultiSH4 http://www.subsim.com/radioroom/down...o=file&id=1110 to have separate installations of the game, one for TMO, one for RFB and one for OM. As I stated earlier I seem to be forever stuck in 1939, so I play the U-boat side exclusively for the time being, though I have played a little with RFB. That way you don't have to uninstall anything. Also JSGME ocassionally doesn't uninstall all of a mod, but for the most part it works as advertised.

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3) Actually when I remember back when I started, I did shoot slow torps. I would take some targets far away and then fire fast ones. Then take middle targets and shoot slow ones, and then take the short target with fast ones. With the time it took, almost all of the torpedoes would strike within a timespan of 10-20 seconds. Fireworks ftw.
With 100% realism it takes too long time to shift between the targets, so now I usually pop up in the middle of a convoy start shooting left and right
You're a better man than I am. I can't target to save my life, so I have to use Auto-targetting and miss SH3's WE Assist mode.

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Though its actually 3-5 clicks for me on a screen that usually doesnt respond quickly with all the smoke n flames. If anyone knows if the setting can be changed (menu_1024_768 perhaps) then please let me know.
I have a very old XP system and still get pretty good frame rates, mainly by turning off some of the graphics effects. You can also adjust parameters in your graphics card, and if your system is newer you might try the 4GB patch, which forces the system to use more of the available memory.
http://www.subsim.com/radioroom/show...&postcount=717

Quote:
4) That's nice. I don't mind popping up and finish off a single merchant that's already engulfed in flames. But to be able to take on 3 destroyers and then sink the rest of the convoy with the boomstick is a bit... overkill
It's much more fun when they're actually dangerous.
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