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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
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2) I'll give it a go. ![]() 3) Actually when I remember back when I started, I did shoot slow torps. I would take some targets far away and then fire fast ones. Then take middle targets and shoot slow ones, and then take the short target with fast ones. With the time it took, almost all of the torpedoes would strike within a timespan of 10-20 seconds. Fireworks ftw. With 100% realism it takes too long time to shift between the targets, so now I usually pop up in the middle of a convoy start shooting left and right ![]() Though its actually 3-5 clicks for me on a screen that usually doesnt respond quickly with all the smoke n flames. If anyone knows if the setting can be changed (menu_1024_768 perhaps) then please let me know. 4) That's nice. I don't mind popping up and finish off a single merchant that's already engulfed in flames. But to be able to take on 3 destroyers and then sink the rest of the convoy with the boomstick is a bit... overkill ![]() 5) I did like RSRD, and iirc didnt have any issues with it. TBH I dont have a big issue about the campaign on the map, but more with the execution of the gameplay campaign as such. I like the ladder effect (starting small, then get better equipment and subs), but in SH4 you can start with 6 (six!) different subs at the very beginning of the game. I used to love when new equipment/subs became available in SH3, but now its not important anymore as there are some hardcore subs available "for free" at the start of the game. 6) I'm not sure exactly what happened, but on my third patrol there were almost no planes, so maybe its "fixed" in UBM. 7) + 9) I redid almost all of the keys myself. The only key thats not mapped is Æ and most of them have a SHIFT function too. ![]() 8) dl newest version of TMO and RSRD ![]() Last edited by vincentz; 11-09-11 at 07:48 AM. |
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#2 | |
Rear Admiral
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With TMO and RSRD you do start with older subs and new stuff such as radar, guns, etc, come available near the historic date. Trust me, you won't be taking on one DD on the surface with TMO unless you have death wish, as stated they can blast you from far away and why your gunners suck, seems theirs don't, nor will you be popping up in the middle of convoys, most merchants are armed, even the heavy machine guns can do your sub in. Planes can still be too much with RSRD, not sure if anyone has made a mod to work with RSRD..some state they have, but the ones I checked ruined much of the plane traffic itself. Again, you can go in and edit yourself. Still, I only have problems with planes in certain areas and try to stay away from heavy plane areas. I always have a back up of my data folder, but never had a problem uninstalling TMO with jsg and reloading it. I and others constantly make small tweaks and test them and never had the base game get corrupt. Heck, I run about 14 mods and often have to back them all out. Seems maybe twice my base game got corrupted, but not to TMO, more stacking and testing mods that didn't work with each other...why it's smart to keep a data backup. Overall, we have 100's of mods, it takes some time, but you can tweak and tune and find the play style you want...just be careful |
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#3 | |
Eternal Patrol
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TMO has it as it should be, and RFB is not far behind.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Rear Admiral
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I played last night, been awhile..Had no radar early war and flanking a convoy about 9000 yards in lite fog and a escort blasted me, probably scored several hits before I got under, some flooding, 4 others joined in and finished me off......seems i lost some skills not playing. |
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#5 | |||||
Eternal Patrol
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http://www.subsim.com/radioroom/show...&postcount=717 Quote:
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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