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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2341 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Hans,
good to hear from you! Take as much time as you need to fully recover and don´t get back on the deck too early! Beste Grüsse, Kurfürst ![]()
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#2342 |
Navy Seal
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As someone who has had tendinitis in the wrists from moving my fingers repetitivly (tying knots) - I sympathise with you for the pain.
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#2343 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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As for the gamepad as long as it has an analogue thumbstick like the PS3 controller it should have pretty good precision as long as you lower the rate of movement to slow the slew rate. |
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#2344 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Good to hear from you Hans, take care and hope to see you back in action just as soon as you're ready! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#2345 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
I just want to clarify important point regarding the new team members please don't feel obfuscated if i go straight to the point because me,Reaper and Makman are busting our ass out to give the community the best possible experience with our mod and some newly team member are not even answering back Reaper email. First if you see that your time schedule doesn't give you enough time to help us then please send a clear message to reaper so he could disable your team account. We need passionate team members to get involved in that great project and your first quality should be : dedicated, history lover, perfection freak. We all understand that some don't have the necessary time to get involved in such a demanding project but if it is the case then don't PM us to join before you do serious thinking about joining. We are not forcing anyone to go faster and to have precise delivery date for asset to be done but we expect that you will at least inform us approximately when you think it will be done. Another point is that now after reviewing some major point regarding our workflow push me to raise the qualifications for required modder to join in here it is : Professional or advanced 3d artists only simply because i don't want to be doing the nanny all the way down and specially i don't want to have to redo models not fit for real time game engine and animation. Same goes for texture artists, i know this mean we won't have a lot of offer in the future but at least we will know where we are heading. So please don't feel bad about quitting because we will still consider you as friends and don't join in if you are not sure of the implications. Positions needed : Advanced 3d artists in modeling or texture. Advanced sound engineer for fx and familiar with the main audio app. Best regards Hans |
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#2346 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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As Hans stated above I need all current Members that wish to stay within the Team to get in contact with myself. Currently we have 15 Members and only 5 are currently active regards communication.
Some accounts haven't even been accessed since I created them, so to that end I have no choice but to start deleting Accounts - if anything just to make logistics easier and save on wasted time for everyone. Sorry for bringing this up here in the Thread, but if we hare to have any chance hitting our release Target we need a lot of modelling (Not the most glamours job ![]() As Hans has said above if anybody doen't think they have the time to put in (Again 24/7 is not expected either ![]() ![]() Thanks Guys. |
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#2347 |
Hellas
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hello guys ,
i am working on U-BOOT-HAHD's recognition manual and i decided to use the Doublefox's silluetes for ships (Doublefox have made a fantastic,imo,work and you can see an example of how it will look in game at the posted pic.of course ,these silluetes will be included at final release only if Doublefox give permissions). the problem is that i don't have the warships's silluetes that Doublefox did . does anyone have these silluetes ,please ? i am not sure if Doublefox made silluetes for warships but i think that he made them too (somewhere i saw a pic posted by him ...showing the warship silluetes).Also, i am wondering if anyone ever made 'angled' pics for these ships (you know at 0,20,45 degrees). thank you for any help you can give. REC MANUAL: ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2348 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Mate this may be what your looking for Ricks_GWX_Rec_Man_Final :
Made using a similar method to Doublefox's. http://www.subsim.com/radioroom/show...4&postcount=12 ![]() ![]() ![]() Colour version but you could convert to B/W If Permission allowed. If not Maybe I could do something similar and Include top and 45 deg views ? |
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#2349 | |
Hellas
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about the 'angled' views ...we will talk about this as it seems that original german manuals didn't have angled views so maybe we can add at the bottom of each ship ....some historical infos for each one of them. what do you think ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2350 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Well I have the Weyers 1943/44 Recognition Manual. And only has side and top views plus some photos of ships. Plus lots of Info - But I'don't know what most of it is as I've no German
![]() So we could do similar with Side profile on one page and top profile on Botom Page. Or another option is since we are redoing 3D Models, and these will differ partly from stock Models (And hence stock Rec manual pics) is to create new Recognition Manual Pages from these Models ![]() |
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#2351 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Here is a Mockup using the Weyers Manual of Side View
![]() ![]() And a Black Solid pic using 3D Model of my Converted Fishing Trawler ![]() Last edited by reaper7; 11-06-11 at 04:50 PM. |
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#2352 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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Well I was working on a new recognition manual until my hard drive failed and lost all the work.
I was taking screen shots in the museum croping the pic and converting them to black and white adding some noise to make them look a little like old photos! I may start over again if anyones interested? Rick |
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#2353 | |
Watch
![]() Join Date: Nov 2010
Location: Karlsruhe, Germany
Posts: 18
Downloads: 1
Uploads: 0
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#2354 | ||
Hellas
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also...i don't think that having the top views is nice idea ! i mean are totally useless and it is much better to save this space for ships's infos or for the angled views !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2355 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Will see what IFRT comes up with and if needed I can try doing a the Views from 3D like in Black version above but in a penciled look that you posted (In the style of Doublefox) ![]() |
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