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#1 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#2 | |
Pacific Aces Dev Team
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Having said that, the real problem with the SH3 visual sensors is that it is calibrated with regards to time of day and to some degree to environmental darkness, but NOT to rendering. What I'm saying is that the perfect sensor would be one where the crew NEVER can detect something that actually is not rendered on screen by your videocard, or at least not rendered with a minimum colour contrast (So that you can actually spot the difference and outline the target, making crew spotting it realistic enough). Multiply this for the virtually limitless configuration of player screens/gamma settings, and you get the picture! It is almost impossible to please everybody, and actually I always thought that the modders should add a simple contrast card graphic stating "For this sensor mod to work convincingly, set your monitor so you can actually differentiate between the 3rd and 4th grey scale squares" or whatever. I have no idea if Stiebler can identify the code that renders a ship on screen, (It could theoretically be detected by using a mission in perfect weather and aproaching an stationary target that is outside visual and rendering range - 20 kms in SH3) but if somehow the spotting of it could be blocked unless it is rendered on screen, then we could have taken a step in the right direction. Oh, and if you guys want to continue discussing this, I suggest we open another thread so as not to hijack the original one ![]()
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One day I will return to sea ... |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hitmann,
Just a quicky reply to not continue to hijack the thread: I can´t agree with you that periscope sensor is the culprite. I have tested this several times, for example setting mine (periscope sensor) to 2km maximum and continues to have 16km night vision detection sometimes. And when in periscope depth with it raised, my maximum detection is then about that 2km that i setted. The fix for vampire night view is very simple (obviously in it´s idea at least ) - just cutting the max visual sensor distance on memory based on the light of the environment (from midday to midnight) and its done.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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