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#1 | |
Eternal Patrol
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Have done, and my original patrol went according to that list, so I should be fine. Had to use time compression anyway, as I wasn't going to make that trip in real time. Got the green tick. I'm not worried anyway. As I said, currently just checking it out.
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When I talked to Dan in Houston three years ago he told me the new game (unspecified at that time) would give names to the ships you sank, something similar to what Commander does for SH3. SH4 is so much more sophisticated in that area that I would have been able to make lists for individual nations had there been an SH4 Commander, or something similar. Privateer was going to do that for me back when GWX4 was still in the works. I was hoping SH5 would do that naturally, so all I would have to do is apply the research I've already done. The result would be ending a patrol with the names of the ships you had sunk, and they would be nation-specific, that is a Greek ship of a certain class would get the name of a real ship of that size. Of course there are so few ship types in SH5 right now, but I keep hoping for a breakthrough. So, basically, that's the real reason I finally got the game.
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#2 | |
Black Magic
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#3 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Do bear in mind that the entirety of that first 'tutorial' mission has about half the features disabled. Not quite sure what you mean when you say you wandered around the pen and then left the campaign for it to say mission failed... I'm guessing you didn't sink all four ships/fire all four torpedoes. You fire the first shot, I think, and then you have to hit more ships/launch all four front torps before the mission will complete. It'll flash a yellow icon (and maybe a text bar) when you do. Then, and only then - head back to Kiel.
Once you return to the pen the first time (get back to Kiel and click the dock icon, then 'end patrol' like you did), you should get another little scripted section where the current captain is transferred and you're given official command of the uboat. Once this is over, the bunker will revert to the standard layout you'll be using for the whole rest of the campaign. Save & reload there. You can talk to one chap for your torpedo and equip loadout (this won't work until you've saved & reloaded at least once), and another to open the mission select screen. Once the briefing has played, you can click on the map icons (or the list in the top left) to highlight and request a mission - then use the x in the top right to exit the map, talk to him again and select 'start patrol'. You'll get a loading screen (if you don't, you didn't save & reload, naughty ![]() ![]() Last edited by 0rpheus; 11-07-11 at 12:47 AM. |
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#4 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I think I know what you mean. Sometimes when you sink a ship, you'll intercept its SOS transmission. This will always be a ship name (not type, a name e.g. 'Indomitable') and a lat/long, 'going down at' kind of transmission (and I've not seen a name repeat yet). TDW's UI mod will alter (reduce) the frequency at which you intercept these transmissions, but they are there. ![]() |
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#5 | |
Black Magic
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![]() IIRC I have over 100 names (maybe more) in the \data\RadioMessages\WWIIShipNames.txt file that the mod chooses from. Feel free to add to it ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#8 | |
Black Magic
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#9 |
Navy Seal
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The cerberus mod adds ship names in the roster
here is the NKLEhrenfels :- [UnitClass] ClassName=NKLEhrenfels UnitType=102 AppearanceDate=19360101 DisappearanceDate=19451231 DisplayName=GE Ehrenfels Type Freighter [Texture 1] TextureName= LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO01.dds NormalmapTextureName= StartDate=19391001 EndDate=19451231 Frequency=1 [Texture 2] TextureName= LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO03.dds NormalmapTextureName= StartDate=19360101 EndDate=19451231 Frequency=1 [Unit 1] Name=MS Ehrenfels DOC=19360101 DOD=19431231 [Unit 2] Name=MS Reichenfels DOC=19360101 DOD=19421231 [Unit 3] Name=MS Kandelfels DOC=19370101 DOD=19391231 [Unit 4] Name=MS Kybfels DOC=19370101 DOD=19411231 [Unit 5] Name=MS Goldenfels DOC=19370101 DOD=19391231 etc |
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#10 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#11 | |
Silent Hunter
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I would love to see ship names for SH5, so if you & Steve can make it happen that would be great. ![]() |
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