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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Hellas
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@Stiebler : Excellent idea the asdic in shallow waters !!! as long as you are in this part in .exe ...please have a look at the 'vampire nights' issue (own crew has very large visual ranges during nights .tweaks at light factors at sim.cfg and sensors.cfg doesn't 'help' much to 'beat' this). so , i believe that a selective sensors project (meaning the game 'reads' other visuals during afternoon and other during deep night ) will solve the issue and will be an 'evolution' at final gameplay. if you have the will ...just have a look at it,i believe that it worths the effort ! bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Now, coming back to the main issue here, great work Stiebler! Looking forward to this new mod. PM me if you yet need beta testers. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks a lot for the reply, Stiebler!
If one has to touch the AI_sensor.dat anyway, one could enter values for maxheight that would allow an identification ![]() Anyway, while thinking about it, I remembered that for some sensors the value from the sim.cfg file is used if the value is 0. For sonar this is 100 m^2 in GWX. However, the other sonar parameters differ from NYGM, so it's important for those not using your mod with NYGM to (maybe) adjust the value. Regards, LGN1 |
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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This is going to be another great addition to Sh3
![]() Were sensor ranges effected by weather in real life, if so maybe its possible to do similar to h.sie WIP Torpedo duds fix by applying decreasing range by waveheight ![]() And also as mentioned above with the Vampire Vision of players U-Boat (Sensors.dat) and the AI Visuals (AI_Sensors.dat) could these be decreased as light levels dropped. So there would be different values applied to Visual sensor for Dawn, Day, Dusk, Night and possibly Fogy conditions. ![]() Any changes required to files for your Mod to work, will be Included with the U-Boot_HAD Mod to maintain compatibility with your work ![]() |
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