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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
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![]() If it does become a mod, well, honestly, there's a few desires I have that outweigh shooting an azimuth in between missing targets with my torpedoes. But to each their own and I'm not one to spray on anyone's celestial parade. ![]()
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-Arlo |
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#2 |
Navy Seal
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Arlo, I wouldn't mind the ability to do celestial navigation if it were possible in-game. What's being done now is that people have turned off their position indicator in the nav map. Then they feed the game position to a separate planetarium program. Apparently they even have an in-planetarium sextant so you can actually simulate taking a sight. Then, after doing the calculations to obtain longitude and latitude for your sub, you go back into SH4 to plot the position.
Unfortunately, you also give up the ability to track target positions relative to your boat because there is no indicator for your boat's position. You just end up giving away three times more authenticity than you gain. If you're not playing the game as such and just want to learn celestial navigation it's a great practice tool. But in-game our sky isn't good enough to navigate from. I've demonstrated that moon phases and positions are totally wackazoid. You see, I have some of those whiz bang planetarium programs, Maurice Chevalley's Sky Charts (highly recommended and free!) and The Sky for Windows by Software Bisque.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
The Old Man
![]() Join Date: Nov 2003
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We all got dreams and I support all of em ... just mine more. But until I become a modder all I am is a voice in the peanut gallery. Well, I guess even if I manage to mod, I am. ![]()
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-Arlo |
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#4 |
Eternal Patrol
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Absolutely true, but also true of manual targetting and a host of other options. Some people want to do it.
What I would like to see in a sub sim is semi-manual everything. When the weather is clear you follow your listed waypoints. When it's not so fine there is a chance the boat will get off course, but the chart will still show you on track, until the next clear day and then you find out where you really are, and lay new waypoints. Same with targetting. You get the range and bearing yourself from the periscope, and the target's estimated position is drawn on the map. You do it again, and it's more accurate. The more you do it the better the solution is. Of course, as with navigation, you might still be off.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
The Old Man
![]() Join Date: Nov 2003
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Sounds interesting. But then it becomes a matter of what may or may not be a practical investment for those wonderful modders. Can it be done? Can it be done easier than a mod that'll let me play acey-deucey in the crew's mess? I may hafta put up or shut up and learn to mod my ownself.
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-Arlo |
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#6 |
Navy Seal
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I'm afraid all this stuff is hard coded in the .exe files. Modding those isn't modding, it's illegal hacking, so you have two choices as a modder.
Choice 1 is to turn off the sub position symbol on the nav map and attack map, find the sub position in the game files and feed that to an exterior planetarium file. That's what has been done by the navigation mod people for SH4. In doing so you give up a ton of realistic and useful things......like the ability to attack and sink opponents. This is not a workable scheme to my way of thinking other than as a proof of concept and a navigation trainer. Choice 2 is not to do celestial navigation in SH4. That's been my path. Or you could go to door #3 where the object of the game seems to be walking around your sub asking how the soup is for the ten thousandth time to build morale, while playing a bizarre Frankenstein poorly executed submarine meets horrible parody of the Sims monster. I'll pass on that one too. I could care less if Johan's girlfriend is pregnant with kittens.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | |
The Old Man
![]() Join Date: Nov 2003
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-Arlo |
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#8 | |
Black Magic
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#9 | |
The Old Man
![]() Join Date: Nov 2003
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__________________
-Arlo |
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#10 |
Eternal Patrol
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No, but TDW wasn't really dissing SH4, he was responding directly to RR's comments on SH5. Responding to a single point sometimes causes trouble. I should know.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Chief
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Location: Săo Paulo, Brazil
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#12 | |
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | |
Chief
![]() Join Date: Mar 2010
Location: Săo Paulo, Brazil
Posts: 321
Downloads: 462
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