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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 | |
Navy Seal
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Herman Ziklher ![]() You could remove this one first Icebergs v2.4 If you have a good system try full - you should also use the patch for the cerberus mod as it is in MO ![]() |
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#1607 | |
Navy Seal
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When going for an objective ie "air gap" - the new missions will mostly be within 3 returns to bunker. See here for a spy mission run through http://www.subsim.com/radioroom/showthread.php?t=188171 |
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#1608 | |
Nub
![]() Join Date: Jun 2010
Location: La Spezia (ITA)
Posts: 3
Downloads: 85
Uploads: 0
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Thanks a lot Trevally....my system is kinda good, let's say like this... ![]() Anyway if I got right, I have to install in this order: OH II Full 1.4 OHII v1.4 patch2 OHII - Cerberus ship patch That's right? thanks again HZ
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#1609 | |
Navy Seal
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#1610 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I acomplishedd first two missions - Eastern British Coastal waters and Scapa Flow ( breaking the fortress ).
As I accept new (3rd) mision I am again assigned to Eastern British Coastal waters... again ??? Only one "cross" at Eastern UK coastal waters - displaying full bar: that means mision acomplished...? Hey Trevally, is it some bug... or should I return (in my 3rd mission) to the same task as in the first one (Eastern British Coastal waters) ? ...that seems to be already accomplihed (full bar) ?!? ![]()
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![]() Last edited by Adriatico; 11-04-11 at 06:55 PM. |
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#1611 |
Ace of the deep .
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How to start a mission .
http://www.subsim.com/radioroom/showthread.php?t=179959 |
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#1612 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Hey Sober, thanks for suggestion BUT :
I do not have any "small crosses" to chose the mission... except two (bolded) crosses of 2 accomplished missions ?!? It only lets me " re-select " ( re-play) first two missions (already accomplished) > so I can't get new options to start a new patrol ? ( 3. patrol ) How do I choose south c. waters or west c. waters ?
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#1613 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I'd say you should try this; Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag => make sure this one is installed in C:\Ubisoft\Silent Hunter 5. Not in the C:\Ubisoft\Silent Hunter 5\MODS folder (enabled with JSGME) Original map colors Remove Steelvikings shadow mod FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix => I'm not sure about where to enable these two FX Update mods, I hope someone can help with this IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_1_ByTheDarkWraith => Update to NewUIs TDC 6.8.0 Manos Scopes-patch for 8x5 NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_5_1_Real_Navigation AirTorpedoes Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 IO_StrategicMap_4_3_for_TDWv651&MO Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) stoianm crew abilities available mod compatible MO Realistic ammo amount for AA and deck guns German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 additional crew sounds beta6 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SD_MapLocationNameFix_v1_2 SteelViking's Interior Mod V1.2.1 Patch sobers chimney smoke V2 Nauticalwolf's_Torpedo_Textures_v1.2 OHII Full version EQuaTool 01.01 by AvM - double set - Large plus Flat Style => to make sure you keep the effect of this one enable after NewUIs TDC TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 => to make sure you keep the effect of this one enable after OHII Icebergs v2.4 => to make sure you keep the effect of this one enable after OHII |
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#1614 | |
Navy Seal
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![]() Sounds like the next missions are not ready yet. They will be at the correct date - so you can either wait (dock/patrol dock/patrol) until the correct date or go sinking ships anywhere you want. Or Can you see the missions in the breifing map and cant select from there ![]() Can you post a pic for me? Thanks ![]() |
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#1615 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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At least I haven't seen what you're describing ![]() |
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#1616 |
Navy Seal
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I am thinking about adding an extra option with v1.5
A lot of players are finishing the objectives far sooner than we thought they would. This is resulting in a lot of time spent with no objectives untill the date for the next one. So perhaps I should add an "higher tonnage" option for those who are not using real nav and thus finding and sinking the requirements too easily. It would be installed after v1.5 |
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#1617 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Sounds great
![]() ![]() Mikael |
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#1618 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1619 |
Silent Hunter
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Hi Trevally!
When do you plan to release v1.5? Maybe in the next days...? ![]() Best regards, Magic |
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#1620 | |
Navy Seal
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![]() Also found and fixed some errors in a few campaigns. Cerberus has also said I can use his ship mod in OHII - so no more patches for that one ![]() ![]() |
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