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Old 11-03-11, 11:11 PM   #10
Jacke
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Join Date: Oct 2011
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by mia389 View Post
I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI

Below I have what I use. At first I just could not get away from escorts until I changed this.

Code:
#################################################################
###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
    # all the below get divided by 100 in code
    # for non-merchants
    VISUAL_DIFFICULTY_MIN = 85;
    VISUAL_DIFFICULTY_MAX = 95;
    HYDROPHONE_DIFFICULTY_MIN = 65;
    HYDROPHONE_DIFFICULTY_MAX = 85;
    RADAR_DIFFICULTY_MIN = 85;
    RADAR_DIFFICULTY_MAX = 95;
    SONAR_DIFFICULTY_MIN = 65;
    SONAR_DIFFICULTY_MAX = 85;
    # for merchants
    VISUAL_DIFFICULTY_MERCHANT_MIN    = 85;
    VISUAL_DIFFICULTY_MERCHANT_MAX    = 100;
    HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 85;
    HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 100;
    RADAR_DIFFICULTY_MERCHANT_MIN    = 85;
    RADAR_DIFFICULTY_MERCHANT_MAX    = 100;
    SONAR_DIFFICULTY_MERCHANT_MIN    = 85;
    SONAR_DIFFICULTY_MERCHANT_MAX    = 100;
What about the merchant difficulties (stock values now included in the example)? Does this lead to the merchants easily spotting your sub and eventually making effective attacks difficult?
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