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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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When running auto targeting does the notepad provide any information at all? Or does it stay blank? I ask as I do not remember as I have not played for a long time.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#2 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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If you're going to do manual targeting, I highly recommend using the OLC gui; its sole purpose is to improve the speed and accuracy of which you can get a firing solution. My manual targeting is on the poor side to begin with, using OLC has been the only time I've managed to hit where I've aimed.
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#3 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#4 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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My question regards the 'notepad' display when on auto - is it supposed to display any auto inputs on range, bearing etc. or remain blank? I cannot tell if I have a bug or not.
'IIRC' - just looked up what that means. So if the 'notepad' does not show any information - then I have a bug? or issue? S' PC
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 11-02-11 at 09:19 AM. |
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#5 | |
Rear Admiral
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I don't know if having the option for Weapons Officer assistance checked makes any difference though, if you have that checked maybe you have to ask him to ID the ship first? ![]() |
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#6 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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Yes, that is what I recalled. I have checked and unchecked the Weapons Officer in the realisim settings to no effect. I will ask him to ID the vessel and revert back.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#7 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Is there a folder / file I can reference? There could be a corruption?
when using scope or UZO. The only data on the notepad is an ID of the type of vessel the cross hairs are on. And, I cannot hit squat now. Thoughts anyone? File checks? ![]()
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#8 |
Navy Seal
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What other mods are you running? As I recall, there is one that does remove that info, and only gives the ID you are getting. I do not remember what it was but, someone will I'm sure.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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I have added no mods or made any changes from when it was working ...
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#10 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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enu_menu: could a corruption in a line there be the issue? Did changing the TDC in game from manual to automatic corrupt anything?
2247=Manual input on/off ??? 2356=Disable target identification and torpedo solution made by weapon officer????
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#11 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Different GUI's will remove the automatic display of AOB, distance and speed of target. The stock GWX doesn't do that. You'll need to lock onto the target either with the UZO of attack periscope with the "l" key (lower case L) and that should automatically show all the information. I suck at manual targeting so always use the weapons officer (I have one, might as well put him to work) and then you just need to click on his icon and the find solution to target and you're good to go.
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#12 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Been playing for years, sorry - this is a new issue that just happened.
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#13 |
Grey Wolf
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Location: CG 96
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#14 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Reinstalling is always an option - better to find the folder and file and fix the corrupt line.
I will await to see if anyone knows which folder and file. (i.e. enu_menu) THIS SHOULD BE A FILE CORRUPTION THAT CAN BE EASILY FIXED I DO BELIEVE. S' PC
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 11-03-11 at 12:26 PM. |
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