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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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Just uploaded ShipPack v1.0.
Includes Northampton heavy cruiser, Dido light cruiser and Okinoshima. All ships are fully damage modeled and career enabled. Link and screens in the first post. If you have my Okinoshima stand-alone, disable it first and then enable ShipPack MOD. Cdp44 |
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#2 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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#3 |
Loader
![]() Join Date: Jun 2011
Posts: 83
Downloads: 14
Uploads: 0
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Here's what the turrets on my copy of the Omaha look like:
http://i1203.photobucket.com/albums/...184934_417.jpg I also discovered something about tweaking gun accuracy values: it works on ships that aren't yours, but on your ships it only affects the accuracy of the first salvo. It can set ridiculous values and get the first shots to go really wide, but after the first salvo they go back to the way they were before. Also, how is accuracy affected by the CrewAI file? All I see is stuff about ranges. |
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#4 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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So it´s only the rear turret? Try downloading Core files pack and enable it after Omaha.
Cdp44 |
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey good morning
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#6 |
Loader
![]() Join Date: Jun 2011
Posts: 83
Downloads: 14
Uploads: 0
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It's actually both turrets, but for some reason my picture of the bow turret got corrupted and I didn't feel like restarting the game to take another one seeing as they both look the same. At any rate, I'll try using the core files and let you know what happens.
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#7 |
A-ganger
![]() Join Date: Aug 2009
Posts: 80
Downloads: 57
Uploads: 0
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You can also make the ships by madmax AOTD playable?
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#8 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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Funny, I downloaded his DD pack yesterday. Have my eyes on Smith, Fletcher or Sumner. Maybe all if time permits it.
Cdp44 |
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#9 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey cdp44 i need 2 ships...the first is a colorado battleship for us side and for the germans side the mogami or tone heavy cruiser....when you have time?
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#10 |
Loader
![]() Join Date: Jun 2011
Posts: 83
Downloads: 14
Uploads: 0
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I'd kind of like a Gearing myself, mainly because my grandfather served on one.
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#11 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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You need to work on the Clemson damage model I took on a task force with 4 carriers multiple cruisers and sank them all.
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#12 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#13 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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If the ship seems too durable, open apropriate *.zon file and under ColisonableObject change hitpoints value.
This is the only downside of making ships, since everyone have different playstyle. Some like to sink all that moves, others like more life like approach. Thats why I´m more than willing to post instructions how to change certain values to their liking. Cdp44 |
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#14 | |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
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#15 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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the new mexico battleship...i was experimenting with the bridge view i cant see nothing before:/
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Tags |
playable ships |
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