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Old 10-31-11, 07:47 PM   #196
kylania
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Quote:
Originally Posted by VWFKamikaze View Post
Episode 5 Up on Youtube. I have to say, I think it's my finest moment.


"I have no idea what I'm doing right now..."
*twists random knobs*
....
DOUBLE BOOM!


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Old 10-31-11, 08:17 PM   #197
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Thats how i play , pot luck .
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Old 10-31-11, 09:59 PM   #198
<uuuUkuuu>
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Default Let's Play Silent Hunter V!

Very glad to see you back. I have been waiting. So, what kind of rig are you running?
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Old 10-31-11, 10:15 PM   #199
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Originally Posted by <uuuUkuuu> View Post
Very glad to see you back. I have been waiting. So, what kind of rig are you running?
Welcome to the forums! I love that your username is an ASCII uboat!
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Old 11-01-11, 03:51 PM   #200
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Quote:
Originally Posted by VWFKamikaze View Post
Episode 5 Up on Youtube. I have to say, I think it's my finest moment.

Fantastic episode
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Old 11-02-11, 06:55 AM   #201
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VWFKamikaze, can you post your mod list or tell me where I could read it if you've already posted it?
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Old 11-02-11, 07:28 AM   #202
kylania
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Originally Posted by Sartoris View Post
VWFKamikaze, can you post your mod list or tell me where I could read it if you've already posted it?
He posted it in the description of his first "return" LP:

Quote:
Accurate German Flags
Nauticalwolf's Interior Mod V1.0
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Shadow Improvement ModLR
SteelViking's Bunker Fixes V1.0
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
Manos Scopes-patch for 8x5
Krauters Automated Scripts (v5_0_0 compatible)
gap - HD 1 deg Scope Bearing v 1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 BrighterNights V2.1
DBSM_Music_1_0_4
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Old 11-02-11, 07:38 AM   #203
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Thank you.
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Old 11-03-11, 11:51 AM   #204
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After a two day hiatus due to illness, Episode 6 is up!

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Old 11-03-11, 12:30 PM   #205
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Glad you're feeling better!
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Old 11-03-11, 04:08 PM   #206
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Not at 100% yet, as you can tell by the way I sound in Episode 6, but getting there.
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Old 11-04-11, 08:51 AM   #207
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Episode 7 now live on Youtube!
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Old 11-05-11, 05:26 AM   #208
kylania
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I posted a video response to episode 7 showing how to do a plotted intercept and speed solution then follow up with a manual TDC 90 degree attack with map contacts on. Hopefully it'll help you understand better how to plot torpedo attacks and intercepts of ships for when your deck gun can't be used.

All the same tricks can be used from the attack scope as well. You can also watch the video here:

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Old 11-05-11, 10:05 AM   #209
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Ah, good information! It's too late for Episode 7, which will be going up momentarily, but it'll definitely be useful for future updates. Thanks!
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Old 11-06-11, 06:47 AM   #210
<uuuUkuuu>
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Let's Play Silent Hunter V (again)!

Very nice, Kylania. I had often wondered about knots being nautical miles, but distances being in meters, particularly for torpedoes. I should like to choose three targets out of a convoy, and firing on the furthest away first, so calculate ranges & speeds as to have three torpedo impacts on three different targets all occur at the same time. This helps make another step in that goal possible.

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