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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
Obviously there are limits to what can be done, but considering the stock state of the game, especially the UI, I think the advancements are quite significant already. Re the scripting of the crew dialogue, this would have to be done in tandem with recording of new dialogue, as one would be pretty useless without the other. I've seen the crew dialogue files and editing them would be easy enough; it's more a case of time/necessity. Creating new text dialogue is something I've considered undertaking, but I don't have the knowledge to turn it into an actual mod, and I really don't have the time right now. Maybe next year though.. ![]() Re post-process filters, the only real issue I have with them is the slightly flaky anti-aliasing. I believe there's some SSAO (which looks nice imo) too, but beyond that I don't know specifics. You might be able to tweak the cfgs as you say, but in terms of specific post-process effects, you'll probably be limited by whatever is in those cfgs - if it ain't there, you can't change it, would be my guess. I'd be happy to be proved wrong though! The mods you want to remove the speech bubbles is 'No Damn Bubbles, No Damn Halo': http://www.subsim.com/radioroom/showthread.php?t=162677 There's another mod that removes the '!' icon to indicate new 'speech' available, but memory fails me on that one. Sure someone else will know however. And for the record, Sailor Steve is a top chap, as are most of the people that have replied to your thread. It is simply the case that the great majority of your questions could have been answered with a quick google, and that many of us here get quite tired of continually repeating ourselves. You do have a point though, the stickies do really need updating (or maybe an FAQ posted). It's perfectly fine to ask about the future potential of modding, but over 50% of what you saw as the 'future' has already been implemented in one way or another, hence the slightly unfavourable reactions. I maintain, however, that no-one set out to offend you, and would also point out that accusing members of 'internet addiction' and other similar reactions will result in you getting no help whatsoever. Since they didn't mean to offend you, and you didn't mean to offend in the OP, let's chalk this one up to misinterpretation on all sides and get on with the business of sinking ships. ![]() ![]() |
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Tags |
future modding, hardcoded bugs, modding capabilities, modding ideas, outlook |
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