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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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In doing some searching I didn't come up with much; I'm looking for a mod that can remove fatigue -but isn't SH3 Commander. Sadly SHC breaks too many of my own custom mods/additions so have decided this time to go without installing it and dealing with all the frustrating of getting my own mods working again.
Has anyone made a mod that erases fatigue like SHC does, just as a standalone mod? |
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#2 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Not sure about a mod, but it's easy enough to disable fatigue all by your lonesome.
![]() Start by using Notepad to open the Basic.fg file in your 'SH3\data\Cfg' folder. Once you've got it open, use the CTRL-F (Find) function to quickly locate the '[FATIGUE_COEF]' section. It should look similar to this: [FATIGUE_COEF] ;comp0 tower RegularFactor00=0.001 SpecificFactor00=0.01 BadWeather0=0.02 ;comp1 sonar/radio RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.01 SpecificFactor11=0.01 BadWeather1=0.001 ;comp2 command room RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.01 SpecificFactor21=0.01 BadWeather2=0.001 ;comp3 diesel RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.01 SpecificFactor31=0.00075 BadWeather3=0.02 ;comp4 electric RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.00075 SpecificFactor41=0.01 BadWeather4=0.001 ;comp5 bow torp RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 ;comp6 bow rest SpecificFactor60=-0.0000003 SpecificFactor61=-0.0000003 ;comp7 stern rest SpecificFactor70=-0.0000003 SpecificFactor71=-0.0000003 ;comp8 stern torp RegularFactor80=0.01 RegularFactor81=0.01 SpecificFactor80=0.03 SpecificFactor81=0.04 BadWeather8=0.02 ;comp9 deckgun RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 ;comp10 flak RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 ;comp 11 repair station RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0 This is where fatigue levels are set for every compartment on your boat. If you want to disable them, simply change all the levels to 0. Good luck, have fun and enjoy your new super crew! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Nice post, Fish
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Irish1958 ![]() |
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#4 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#5 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Thanks, if the game had a better way of doing real crew roation I wouldn't mind having the fatigue. Since its solution is really poor and requires micromanagement on a scale that shouldn't need to be done every few minute (should only need to do it once at the mission start, after that the crew maintains the rotations; of course would be ideal), feel like I'm playing the Sims whenever I'm not engaging ships.
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#6 |
Eternal Patrol
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I'm curious to know what mods SH3C breaks, or how it can even do that. Every function in Commander is optional.
As for perfect crew rotation, SH4 U-boats gives that.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Silent Hunter
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For all SH3-Commander Users in regarding to Crew-Fatigue try this MOD for Commander
![]() http://www.mediafire.com/?zbcz2aodldm Best regards, Magic |
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#8 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Its the statup of SH3C that kills it for me, as it re-writes all files to stock; and then applies the modifications specified within SH3C sometimes leading to some mods to not function correctly. Since the crew fatigue model is the real only feature of SH3C I use, its no big loss as long as I can reproduce the no fatigue mod. |
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#9 |
Admiral
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@Tessa: If Sh3Cmdr rewrites all files to stock, it seems that you forgot to install the specific configuration file that is required to work correctly with GWX (see http://www.thegreywolves.com/downloads/). Also you should enable auto-rollback. Then all changes are reverted when game ends.
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#11 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
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Don't worry, Tessa, you're not the only one who doesn't use commander!
My reason is that no-one has justified it to me yet lol h.sie's fix pack and my own wits are how i've survived the mod wars ![]() but seriously, I just avoid this problem by judicious use of the map screen (above 64x TC), and I have instituted my own watch rotation when that fails. I assume that the TM's will do maintenance on the torpedos whether or not I've put them in the "torpedo room." And there's no reason to man up every station all the time... I just make sure there's enough crew for a "port" and "starboard" watch cycle (two men for every station, one on duty, one off duty)
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#12 | |
Eternal Patrol
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So I consider it easily as important as, say, GWX, and wouldn't live without it. It, along with the new harbor mods, are the only things that keep me from dropping SH3 entirely in favor of SH4. One man's meat is another man's poison. -Lucretius One man's theology is another man's belly laugh. -Robert A. Heinlein One gamer's must-have mod is another gamer's waste of time. -Me
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#13 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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As far as the directions go I've installed it correctly each time. First SH3C and then the patch for GWX 3. Part of the problem I believes lies in the autorollback, and its reseting of the basic.cfg at the start of each game. For example, one of the main things I do is change the renown needed for each medal, and for crew medals. W/o SH3C they work properly, with it I have to keep manually changing each time a medal is awarded prematurely (like trying to continually give me a RK on my 3rd patrol) or failing to promote at the proper time. I've spent a lot of time understanding how to make modifications within SH3C so they work properly in game and can get some of my to work, but not the main ones. |
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#14 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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We all have our own preferences in what is important to us and how we like to play, while many of those line up with SH3C has to offer; the ones more important to my area of interest seem to only get impeded by it. Maybe since this time around I'm choosing to play with minimum mods for better stability and speed, plugging in all the mod data into SH3C changes file might work properly and will get the best of both worlds. |
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#15 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Perhaps, if that is the only file in question, if you go into the CMDR folder and change the file in the backup folder to your modified file, CMDR would work correctly as it uses these files to roll back.
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Irish1958 ![]() |
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