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Old 10-29-11, 08:36 AM   #1
von Kinderei
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Thanks gentlemen ...

Now another stupid question ... which one's do I need besides the Mid-Patrol Radio Orders
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Old 10-29-11, 09:32 AM   #2
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Thanks gentlemen ...

Now another stupid question ... which one's do I need besides the Mid-Patrol Radio Orders
SH3 commander, Jscones generic mod enabler x2, GWX a must since I believe it only works with it and not the vanilla version of sh3


No such thing as a stupid question, just stupid people. And you are not cut from that cloth.
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Old 10-29-11, 09:55 AM   #3
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Danke 1480 ...


I have Sh3 Commander, GWX 3.0 gold installed along with the mod enabler

I have just placed a mod enabler into the Sh3 Commander folder and placed the WB's mid patrol radio order into that particular mod folder


Is ther anything else I need to do or any of the other mods to make for excellent experience ?
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Old 10-29-11, 11:01 AM   #4
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SH3 commander, Jscones generic mod enabler x2, GWX a must since I believe it only works with it and not the vanilla version of sh3
Commander and JSGME are both stand-alone programs - they'll work with the stock game plus any and all of the supermods.

If you use Commander with GWX3. though, you do need to install some extra config files.
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Old 10-29-11, 11:25 AM   #5
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@Frau, mid patrol orders need gwx to work. I may have worded things a bit funny, my bad.

@V K, I had a bit of a problem with the install of the the mods side of JGME. I had to pull the individual folders out of the M P O. It showed up as MODS in the game JGME, rather than the individual areas of operation, like the readme says to activate individually, otherwise it might send a type II to the east coast of the states .

You know you did it right when you see the titles of the six sub folders in the JGME. Then you just activate the one that you need for that particular mission when you launch SH3 commander. You need to activate it on the Commander JGME before your game JGME will recognize it.

Sorry I did this half-a$$ backwards, but I need a nap.
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Old 10-29-11, 12:46 PM   #6
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For me , it is basic to reach my patrol area.
Since Bdu sent me there , there must be a reason.
Next factor is torpedoes and fuel.
My longest patrol is a 102 days sortie with a IXC at Capetown.
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Old 10-29-11, 02:19 PM   #7
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For me , it is basic to reach my patrol area.
Since Bdu sent me there , there must be a reason.
Next factor is torpedoes and fuel.
My longest patrol is a 102 days sortie with a IXC at Capetown.

My God, you crew would have smelled worse than the Chicago river during the summer....
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Old 10-29-11, 03:47 PM   #8
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Default Galley

Ok. Weird. I started a new boat and crew, U-19, Type IIA, and I hit a button and found myself in the galley looking at pots etc. and across a bunk ... now for the life of me I cannot recall how to get to it again???

Heeeelp appreciated. I am into immersion and I am hungry and then need to hit the rack before saving!!!

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Old 10-30-11, 01:36 AM   #9
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My God, you crew would have smelled worse than the Chicago river during the summer....
Imagine the condition I would be in if I ever manage (in game) to complete this:
http://www.uboat.net/boats/patrols/patrol_4048.html

206 days at sea in a single patrol!
It is in my "to do" list.
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Old 10-29-11, 06:02 PM   #10
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@Frau, mid patrol orders need gwx to work. I may have worded things a bit funny, my bad.
Actually there is a non-GWX version.

Quote:
Download GWX verison from subsim at: http://www.subsim.com/radioroom/down...o=file&id=1502
Non-GWX version at: http://www.subsim.com/radioroom/down...o=file&id=1503
or from my FF page.
Quote taken from this post:

http://www.subsim.com/radioroom/show...48&postcount=1

Not trying to be the correction police , just mentioning it in case a non-GWX player happens along this thread.
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Old 10-29-11, 11:38 PM   #11
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Actually there is a non-GWX version.

Quote taken from this post:

http://www.subsim.com/radioroom/show...48&postcount=1

Not trying to be the correction police , just mentioning it in case a non-GWX player happens along this thread.
None taken, I made the mistake and it should be corrected.
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