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Old 10-25-11, 07:35 PM   #1
JuergenSchT
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Default Problem with Extras for the Wilhelmshaven campaign v2.4c

Hello. I am having some issues with WB's Extras for the Wilhelmshaven campaign v2.4c. To be honest, I'll just say it's a small issue.
This mod reduces the U-boat's ranges from 'stock' GWX3.
Let's see:

I find this sort of unconvenient.
In his readme, WB mentions some other mods he added.
I am not an expert in modding, so I am not sure about tinkering with the files.
What should I do?
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Old 10-25-11, 08:43 PM   #2
Fish In The Water
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From the screens you've posted, you're actually looking at the ranges for two different boats. The first one is a type II, whereas the second is a 7B. Naturally the ranges for these two boats would be dramatically different, as the former is a coastal boat whereas the latter was designed for longer range Atlantic patrols.
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Old 10-25-11, 09:02 PM   #3
JuergenSchT
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Quote:
Originally Posted by Fish In The Water View Post
From the screens you've posted, you're actually looking at the ranges for two different boats. The first one is a type II, whereas the second is a 7B. Naturally the ranges for these two boats would be dramatically different, as the former is a coastal boat whereas the latter was designed for longer range Atlantic patrols.
Top left: 'Stock' GWX3 Typ IIA
Bottom left: 'Stock' GW3 Typ VIIB
----
Top right: Modified range Typ IIA
Bottom right: Modified range Typ VIIB
What I was trying to say was that the mod 'WB's Extras for the Wilhelmshaven campaign v2.4c' (a complement for 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6') reduces the range for the U-boats, when compared with the default Grey Wolves' U-boat ranges.
Since that mod adds many different mods, I am unsure on how to proceed. I want to restore the GWX3 ranges, but I am afraid I might mess things up.

tl;dr I want my GWX3 ranges back.
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Old 10-26-11, 12:39 AM   #4
Fish In The Water
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Okay sorry, my bad...

If I were you I'd backup the .dat files and then restore the GWX range values. Once done re-enable the new modded files and load it up for a test run.

While I haven't made this specific change before, I have edited a number of values in .sim files, which (IIRC) never produced a crash. Worst case scenario, if you do encounter a serious issue (which I think unlikely), you can always rollback the changes and simply restore the old .dat files.
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Old 10-27-11, 03:31 PM   #5
JuergenSchT
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Well, I followed your advice. I've got my ranges back, and all is working well.
Thank you!
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Old 10-27-11, 04:13 PM   #6
Fish In The Water
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Quote:
Originally Posted by JuergenSchT View Post
Well, I followed your advice. I've got my ranges back, and all is working well.
Thank you!
You're welcome, glad you're sorted and good hunting!
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