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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I agree. TW is weak. The first requirement for a decent age of sail sim is an accurate sailing model.
What I want is a frigate game. Or even a sloop of war. Sailing as the primary simulation. Gunnery, boarding, etc is easy by comparison. Allow grognard controls as an option, but have an easier mode with a "sailing master." You are skipper, and simply tell (or ask via GUI) the sailing master what you can do—put her "alongside at pistol shot on the larboard tack." (then it does that).
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#2 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
Uploads: 0
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Amen brothers - and I loved Man O'War II as well. You were supposedly able to give fleet and squadron orders by flag.
I never could get them to work though.. I would love a good sim of a friagate and etc, with a dynamic campaign. There are plenty of sailing sims out there, but they are all for yachts/laser dinghies etc - like Virtual Skipper 4- Im sure it wouldnt be too hard to edit them for an old warship. ![]()
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#3 |
Der Alte
![]() Join Date: Sep 2011
Location: New Jersey, USA
Posts: 3,316
Downloads: 61
Uploads: 0
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ETW/NTW with Darthmod (a popular mod) slowed the naval battles down, but was still constrained to the limits of the engine.
It came close, real close. But the land battles was the highlight of the games, which left the naval side shorted. I always thought a game based strictly on age of sail warfare would catch enough sales to justify making it, especially if you make it easily moddable. (unlike ETW/NTW)
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