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Old 10-24-11, 10:37 AM   #1
BossMark
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Default Wilemshaven St Naz and Schleuse mod

Trying this mod for the first time, just one question though
How the hell do you open the locks I keep crashing in to the bloody things
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Old 10-24-11, 10:46 AM   #2
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They open and close on their own schedule, not on demand. You just have to watch and wait. The red/green lights should give you a clue as far as timing but more than likely you will have to stop and wait for one side to open so you can get in, then stop and wait for the other side to open so you can get out.
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Old 10-24-11, 10:51 AM   #3
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OK thanks frau kaleun I will slow down stop and wait for them to open. (and try not to damage U-124 in the process )
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Old 10-24-11, 10:59 AM   #4
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No problem, they do take some getting used to. I've killed my entire crew and lost my boat by getting it smooshed in a closing gate.
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Old 10-24-11, 11:14 AM   #5
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Beware of the scrap baling press !









.

Last edited by SquareSteelBar; 10-24-11 at 11:44 AM. Reason: Just came to know the ambiguity of 'Junk Press' - sorry for that
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Old 10-24-11, 11:50 AM   #6
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Yeah. In real life you would wait for their signal, and procede into the lock at 1 knot, and they would wait for you to stop and then close it, and open the other one.

The game won't allow that kind of intelligence, so it's on a timer. It stays open for about a minute, then it takes another minute before the opposite gate opens. You have to move faster than 1 knot or get squashed, and you have to stop before you hit the other gate. Troublesome, but still pretty cool to watch.

Wilhelmshaven has red and green lights to tell you what to do, but I've found it better to not wait for the light but procede as soon as you see the gate opened wide enough. On the other hand, the Kiel Canal has signal flags that run up and down their poles - a green & yellow flag tells you the gate is about to open, and a green flag runs up to tell you it's time to go. A red & yellow flag warns you that time is short, and the red flag tells you you're in trouble if you're still in the way of the gate.
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Old 10-24-11, 03:51 PM   #7
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Your not on the A1 or M62
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Old 10-28-11, 01:37 AM   #8
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Well after about 6 attempts I managed to get through without damaging my boat and killing any crew
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Old 10-28-11, 10:11 AM   #9
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Yaaaay!
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Old 10-28-11, 02:48 PM   #10
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Pictures or it didn't happen
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Old 10-28-11, 06:48 PM   #11
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Quote:
Originally Posted by BossMark View Post
Well after about 6 attempts I managed to get through without damaging my boat and killing any crew


Happy days are here again!
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Old 03-20-12, 09:11 AM   #12
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Is there a way to disable the locks in this mod, love the mod but hate the locks I just find very frustrating crashing and damaging my boat before I even get out to sea
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Old 03-20-12, 11:29 AM   #13
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Hmm. I thought the whole point of the mod was to get the working gates.

Wuss!

And no, I don't know how to disable the gates. I promise if I did I'd tell you.
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Old 03-20-12, 09:04 PM   #14
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Those locks do force you to develop a certain skill level in boat handling. They are about the only time I ever used the "reverse" settings on the engine telegraph.
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Old 03-21-12, 01:54 AM   #15
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They can be a pain but TBH its 5 mins at the start of a patrol that lasts for hours at times
You just have to remember that your movement in the port needs to be slow - as should be in RL - so no need for crashing or back and forwards
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