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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
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Trying this mod for the first time, just one question though
How the hell do you open the locks I keep crashing in to the bloody things ![]()
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#2 |
Rear Admiral
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They open and close on their own schedule, not on demand. You just have to watch and wait. The red/green lights should give you a clue as far as timing but more than likely you will have to stop and wait for one side to open so you can get in, then stop and wait for the other side to open so you can get out.
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#3 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
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OK thanks frau kaleun I will slow down stop and wait for them to open. (and try not to damage U-124 in the process
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__________________
Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#4 |
Rear Admiral
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No problem, they do take some getting used to. I've killed my entire crew and lost my boat by getting it smooshed in a closing gate.
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Beware of the scrap baling press !
![]() . Last edited by SquareSteelBar; 10-24-11 at 11:44 AM. Reason: Just came to know the ambiguity of 'Junk Press' - sorry for that |
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#6 |
Eternal Patrol
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Yeah. In real life you would wait for their signal, and procede into the lock at 1 knot, and they would wait for you to stop and then close it, and open the other one.
The game won't allow that kind of intelligence, so it's on a timer. It stays open for about a minute, then it takes another minute before the opposite gate opens. You have to move faster than 1 knot or get squashed, and you have to stop before you hit the other gate. Troublesome, but still pretty cool to watch. Wilhelmshaven has red and green lights to tell you what to do, but I've found it better to not wait for the light but procede as soon as you see the gate opened wide enough. On the other hand, the Kiel Canal has signal flags that run up and down their poles - a green & yellow flag tells you the gate is about to open, and a green flag runs up to tell you it's time to go. A red & yellow flag warns you that time is short, and the red flag tells you you're in trouble if you're still in the way of the gate.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Chief of the Boat
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Your not on the A1 or M62
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#8 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
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Downloads: 278
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Well after about 6 attempts I managed to get through without damaging my boat and killing any crew
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__________________
Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#9 |
Eternal Patrol
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Yaaaay!
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Chief of the Boat
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Pictures or it didn't happen
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#11 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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![]() Happy days are here again! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#12 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
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Is there a way to disable the locks in this mod, love the mod but hate the locks I just find very frustrating crashing and damaging my boat before I even get out to sea
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__________________
Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() Last edited by BossMark; 03-20-12 at 11:54 AM. |
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#13 |
Eternal Patrol
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Hmm. I thought the whole point of the mod was to get the working gates.
Wuss! ![]() And no, I don't know how to disable the gates. I promise if I did I'd tell you.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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Those locks do force you to develop a certain skill level in boat handling. They are about the only time I ever used the "reverse" settings on the engine telegraph.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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They can be a pain but TBH its 5 mins at the start of a patrol that lasts for hours at times
You just have to remember that your movement in the port needs to be slow - as should be in RL - so no need for crashing or back and forwards |
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